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GreeneAdamD

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  1. Thank you to all that have posted and contributed to this thread, you have all been very helpful! I was afraid I would have to do something like that, but if I have to I guess I will. I knew before making this thread that the horse and pig classes imported and utilized the EntityAIControlledByPlayer class; I just thought there would be another way even if it was slightly more difficult. I have now changed "Minecraft.getMinecraft().thePlayer" to just "event.entityPlayer" and it works exactly as you said, but obviously that doesn't fix the control problem.
  2. I am making a very basic mod just for my friends and I to use and one of the things I want it to do is allow me to ride and steer chickens. I have tried looking into the pig and horse classes but I still can't figure this one out. Here's what I have in my event handler class: package com.adam.firmchicken; import net.minecraft.client.Minecraft; import net.minecraft.entity.passive.EntityChicken; import net.minecraftforge.event.entity.player.EntityInteractEvent; import cpw.mods.fml.common.eventhandler.SubscribeEvent; public class FirmChickenEventHandler { @SubscribeEvent public void onInteract(EntityInteractEvent event) { if(event.target instanceof EntityChicken) { Minecraft.getMinecraft().thePlayer.mountEntity(event.target); } } } What this does is visually puts me on the chicken, but doesn't really update my position or let me control it. Any suggestions or pointers are greatly appreciated!

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