-
3d rendered tool
i dont get the texture error anymore, not i just get the invisible model issue
-
3d rendered tool
Ill try it in around 30 minutes, right now im upgrading my pc
-
3d rendered tool
not sure what you mean by that.... and im not sure if you understood, i meant one crafting recipe for multiple items, but only one. kind of like tinkers construct tool building but completely random with specific materials. for example, i make a pickaxe recipe with sticks and a custom material, the recipe chooses from a random set of parts, like one of 5 different handles and one of 8 different pickaxe heads. and makes up a name based on a list of words EDIT: i got the item model in the game, but it wont load the texture, its invisible. it thinks theres no texture in the path when i put the texture in the path Texture code: Texture load error: Texture path in windows:
-
3d rendered tool
also i want to make a tool procedurally generated when crafted, like starbound tools are randomized. for example you craft a pickaxe from a single recipe, and a random one comes up, randomized textures random enchants (if lucky) and maybe random names from a list of words EDIT: and you can find really rare ones in dungeon chests and rare mob drops
-
3d rendered tool
i want to make a 3d item model, i already have the model, the texture and the tool class but i dont know where to start on making the model for the item in game appear. anyone know how to make a 3d tool that renders when held and dropped?
-
[1.7.10] Custom 3d armor not positioned properly
it must have been something with my class everything he says to change/remove/add are already there and techne said they were in the right spot i tried his code and it worked fine
-
[1.7.10] Custom 3d armor not positioned properly
i dont know very many mods that do it i can only think of bloodmagic and that didnt help at all... you know one?
-
[1.7.10] Custom 3d armor not positioned properly
mainly full mods, modpacks ads and links to this forum leading to my topic EDIT: and a lot of mcreator links
-
[1.7.10] Custom 3d armor not positioned properly
i was thinking that but the visor part (green bar) only appears when i put the helmet on and the shoulder pads (boxes on the back) only appear when i have the chestplate on
-
[1.7.10] Custom 3d armor not positioned properly
hello again... i thought this would be an easy fix but i guess not first image is expected and last 2 are what are shown in game http://imgur.com/a/ymvOs heres my clientproxy http://pastebin.com/GeR18CBF my model class http://pastebin.com/E3GxvvbD and my armor class http://pastebin.com/wqGDfrx0
-
[1.7.10] Custom 3d armor not rendering
omg thank you so much the only problem is that the models are positioned wrong but i can fix that. thanks
-
[1.7.10] Custom 3d armor not rendering
sorry its a jumble.. i havent really gotten to find out a way to organize the catecoried to classes
-
[1.7.10] Custom 3d armor not rendering
- [1.7.10] Custom 3d armor not rendering
i meant it does the same as the second picture in http://imgur.com/a/Ff9Vj Armor model http://pastebin.com/v4qWeLT3 Armor render/texture.. stuff class http://pastebin.com/zcrtuR2Q it didnt have the model stuff because it was before i put the model code in... sorry if im being hard to understand.. i just need to know what to explain if i get confusing- [1.7.10] Custom 3d armor not rendering
I changed it to what it was before i did major changes http://pastebin.com/zaSetsE5 any way to implement it to this? Forgot to mention the custom armor uses a 64x64 texture and well Heres a comparison of what it should be and is http://imgur.com/a/Ff9Vj EDIT#2 it does the same thing with the old class - [1.7.10] Custom 3d armor not rendering
IPS spam blocked by CleanTalk.
Important Information
By using this site, you agree to our Terms of Use.