Everything posted by Delilah
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[SOLVED][1.6.4] Custom Axe for cut the whole tree
I'll try now. Thanks.
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[SOLVED][1.6.4] Custom Axe for cut the whole tree
I already check it the only that have the sources is Lumberjack I'll try to see. Thanks.
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[SOLVED][1.6.4] Custom Axe for cut the whole tree
Hi hello, I would like to do a question. I did a custom axe, but I would like to know if there is a way to tell to my axe that when the player break the specific block with this tool destroy all the connected blocks with this id. I'm trying to destroy the trees just breaking only one block of the tree. I'm looking for a block break event or I don't know if there is a better way to do. Thanks for the help.
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[SOLVED][1.6.4] Problem with tree height from sapling block
Thanks I worked with this line and I fixed the problem. Thanks.
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[SOLVED][1.6.4] Problem with tree height from sapling block
I saw this line, but I was looking in the sapling block. I'll try now, with this parameter. Thanks.
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[SOLVED][1.6.4] Problem with tree height from sapling block
Hi hello, I'm doing a mod and I have a small problem but I don't know how to fix it. I did a new world generation with my own world generator and my owns worldgentree and treemanager. The new generation is working great but the only problem that I have is when I cut a tree and I used the sapling from the tree, the new tree is my own custom tree which is great but the problem is that the height of the new tree is not the height that I want. I'm looking in the code of the sapling to see which parameter is the parameter that control the height and I did a lot of tests but I can't find. I was looking for information of the vanilla sapling block to understand all the parameters but I didn't see a lot of information so I decided to open a post to see if someone can tell me which parameter control in my code the height of the tree. I'm going to show here the code of my sapling that grow the new tree and the code of my worldgentree. Sapling code to grow the new tree My WorldGenTree Thanks.
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[SOLVED][1.6.4] Infinite durability of tools
Omg, is working was so simple you're great..... I'm a totally beginner. Thank you so much.
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[SOLVED][1.6.4] Infinite durability of tools
Hi hello, I'm doing a mod and I want to set the tools of the mod with an infinite durability, I did my own ToolMaterial: For the moment I set a high level of durability which is similar to infinite, but I think there is a way to set the number of maxUses to infinite because I remember a few mods that are doing that. If someone know how is going to be really welcome because I'm looking for information but I can't see any for the moment. Thanks.
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[SOLVED][1.6.4] Problem with new biome.
I did the flowers on my custom block. I change the original code of the flower and I told to the flowers to grow in my block as well so now the biome decorator let me decorate my biome with my custom top blocks and the flowers are working. Thanks.
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[1.6.4] Custom tree for custom biome.
Hi hello, I'm doing a mod at the moment and searching for a good custom tree for custom biome tutorial, but I'm not lucky with my search so I decide to ask in the forum to see if someone know a good tutorial for this purpose. Thanks.
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[SOLVED][1.6.4] Problem with new biome.
Thanks I did and it's working, but I have one problem in the biome, the block that I used as a topblock is one of my new blocks. I follow a few tutorials to create flowers and all the tutorials and my flowers are working, but I only can put the flowers in the vanilla minecraft grass block. I'm looking information how to create a new blockflower class or where I can tell to the code that my flowers are going in a specific block and not in the vanilla grass block. All the tutorial to create flowers were easy to follow, but all the tutorials are thinking that we are going to put de flowers in the vanilla grass block. The point is... what happen is for example you have and obsidian biome and you want to have obsidian flowers on the obsidian blocks. I don't know how to do that in the moment but I need to do that for my mod, because all my topblocks in all my biomes are not the vanilla minecraft blocks. Thanks.
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[SOLVED][1.6.4] Problem with new biome.
Finally I did this morning, I modified the river and the beach original biome adding my custom blocks and also I did the stone changing the original texture of the vanilla mc stone and in the routine of the block dropped I change as well putting the vanilla mc stone to dropped the block that I created so my vanilla minecraft stone looks with my texture and when you break de stone is dropping the block that I created. I don't know if it the best solution but is working. Sorry for my english. This is the look of my stone now http://imgur.com/Y1aHKq4
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[SOLVED][1.6.4] Problem with new biome.
Hi, this is my first post, I'm doing my first mod and learning at the same time that I'm doing the mod. But I looking for information about the biomes generation. In my mod I want to create my own biomes so I decided to put off the vanilla minecraft biomes and start to create my first biome. Whit the code in the spoiler I deactivated all the vanilla biomes. After that I did my first biome this is the code of my biome: The biome is working and everytime I'm doing the spawn in my biome because is the only biome in the game. Also I modified the BiomeDecorator class to deactivated all the vanilla ores in minecraft so I have my biome without ore. But the problems are... In my biome minecraft still is creating rivers and beach even if those biomes are deactivated, so my topblock and fillerblock are not working 100% because the biome is having rivers and the beach. And the last thing is how I can change the cobblestone in my biome, the topblock and fillerblock they are just changin the firts 4 blocks of the biome but under those blocks the biome is full of cobblestone and I need to use my block instead of the cobblestone. I don't know if it possible to use your own block as the stone for the biome. And one thing more, in the code of the biome I set all the mobs to clear and in the surface of the biome is working, but in the caves of the biome the mobs are still doing spawn, I don't know if I need to go to cave generation to deactivate the spawn of the mobs. Sorry for my big post but is all the questions that I have in this moment in the mod. I'm looking for information or tutorials but all the tutorials that I saw are doing the same, creating the biome and adding the top and filler block so I decided to ask in the forum. Thanks.
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