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agowa338

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  1. I now found another way to change the Block. What I did for that was to create a new event called UseHoe and recoded the part where the dirt block is swapped with the farmland but I had to do that without par7 (so I did "int par7 =1") from onItemUse (net.minecraft.item.ItemHoe). Inside that event I swapped the Line Block block1 = Block.farmland; with Block block1 = (Block)Block.blockRegistry.getObject("BetterFarmLand:BlockFarmLandNew"); Does anybody know what par7 is used for? __________________________ What I have also tryed was a reflektion of public static final Block farmland = (Block)Block.blockRegistry.getObject("farmland"); to public static final Block farmland = (Block)Block.blockRegistry.getObject("BetterFarmLand:BlockFarmLandNew"); Then I was seeing, that the blocks were swapped but there was no difference in the game, but (System.out.println showed me that the Block farmland was BlockFarmLandNew) Does anybody have any idea?
  2. I want to change the behavior of the farmland block. So I've made a simple block, that extends it. Bevore 1.7 I've used Block.blocksList[FarmlandBlockID] = null; Block newfarmland = (new BlockFarmlandNew(FarmlandBlockID)).setUnlocalizedName("farmland").setTextureName("farmland"); GameRegistry.registerBlock(newfarmland, "farmland"); but blocksList was removed, does anybody know another way to remove an registred block?
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