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watkins577

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  1. Thank you, I didn't even think about overriding the getLightValue method. Thanks, Watkins
  2. Hey, I'm trying to have a block that uses metadata to show whether it is on or not. When it's on, it should have a light value of 8. However there doesn't seem to be a metadata sensitive version. Is there any other way to do this or am I going to have to use the vanilla way of having two separate blocks? Thanks, Watkins
  3. Hey, I'm trying to load some data files into minecraft. However I can't manage to actually retrieve the specific file. I have chestModImages and chestModData, which hold the images and data files respectively, in the same folder. The images are loaded through "bindTextureByName" in an extension of TileEntitySpecialRenderer, and using File("chestModData/test.dat") I get that that file doesn't exist, so it must be using the wrong path. Without changing the placement of the folder, and without using a static reference to the files, how can I access them? Thanks, Watkins
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