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[1.12] How to get the recipe/ingredients of an item?
Damn it. But thanks for your help and fast reply!
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[1.12] How to get the recipe/ingredients of an item?
Hey everyone, i found out that there is a CraftingManger#getRecipe methode but i couldn't figure out how its working. Or should i use CraftingHelper#getIngredient/recipe? And how would i do that?
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PlayerTickEvent fired twice
Ups, sorry for that! Thank you. Working fine now
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PlayerTickEvent fired twice
Hey, The following code is fired twice, although I'm using !isRemote at the beginning. Did I miss anything? Why is it fired twice? public void weather(PlayerTickEvent e) { if(!e.player.worldObj.isRemote) { ... } }
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[1.8.9] PlayerInteractEvent - How do i get the Block?
Is there any special event for when the player places a block? Or can I handle this with the PlayerInteractEvent, too?
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[1.8.9] PlayerInteractEvent - How do i get the Block?
Solved! e.world.getBlockState(e.pos).getBlock(); works good
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[1.8.9] PlayerInteractEvent - How do i get the Block?
Hey, as far as I know the PlayerInteractEvent is fired when the player left-/right-clicks a block. But how do I get the Block? I read something about e.getClickedBlock(), but this doesnt seem to work(in 1.8.9).
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[1.8.9][Solved] No loss of xp orbs on death
So easy! Thanks a lot. You saved me from doing a complex workaround
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[1.8.9][Solved] No loss of xp orbs on death
Hi, is it possible that there don't spawn any xp orbs when the player dies in survival? He still should lose all items but there should not spawn any EntityXPOrb's.
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[1.8] TileEntity - How to get Stack in Slot?
Found out it's working fine with the detectAndSendChanges() methode in my container class public void detectAndSendChanges() { super.detectAndSendChanges(); ItemStack stack = tableInventory.getStackInSlot(0); if(stack != null) { System.out.println("In"); } else System.out.println("Null"); }
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[1.8] TileEntity - How to get Stack in Slot?
I implemented ISidedInventory but it's still Null Is there anything i forgot? Here's my code: public class TileEntityXpBlock extends TileEntity implements ISidedInventory, IUpdatePlayerListBox { public ItemStack[] stack = new ItemStack[7]; private String name; @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList tagList = new NBTTagList(); for (int i = 0; i < this.stack.length; ++i) { if (this.stack[i] != null) { NBTTagCompound tagCompound1 = new NBTTagCompound(); tagCompound1.setByte("Slot", (byte) i); this.stack[i].writeToNBT(tagCompound1); tagList.appendTag(tagCompound1); } } compound.setTag("Items", tagList); if (this.hasCustomName()) { compound.setString("CustomName", this.name); } } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList tagList = compound.getTagList("Items", 10); this.stack = new ItemStack[7]; for (int i = 0; i < tagList.tagCount(); ++i) { NBTTagCompound tabCompound1 = tagList.getCompoundTagAt(i); byte byte0 = tabCompound1.getByte("Slot"); if (byte0 >= 0 && byte0 < this.stack.length) { this.stack[byte0] = ItemStack.loadItemStackFromNBT(tabCompound1); } } if (compound.hasKey("CustomName", ) { this.name = compound.getString("CustomName"); } } @Override public boolean hasCustomName() { return name != null && name.length() > 0; } @Override public String getName() { return this.hasCustomName() ? this.name : ""; } @Override public IChatComponent getDisplayName() { return new ChatComponentText(getName()); } @Override public int getSizeInventory() { return this.stack.length; } @Override public ItemStack getStackInSlot(int index) { return this.stack[index]; } @Override public ItemStack decrStackSize(int index, int count) { if (this.stack[index] != null) { ItemStack itemstack; if (this.stack[index].stackSize <= count) { itemstack = this.stack[index]; this.stack[index] = null; return itemstack; } else { itemstack = this.stack[index].splitStack(count); if (this.stack[index].stackSize == 0) { this.stack[index] = null; } return itemstack; } } else { return null; } } @Override public ItemStack getStackInSlotOnClosing(int index) { if (this.stack[index] != null) { ItemStack itemstack = this.stack[index]; this.stack[index] = null; return itemstack; } else { return null; } } @Override public void setInventorySlotContents(int index, ItemStack stack) { this.stack[index] = stack; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) { stack.stackSize = this.getInventoryStackLimit(); } } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.getPos()) != this ? false : player.getDistanceSq((double) this.pos.getX() + 0.5D, (double) this.pos.getY() + 0.5D, (double) this.pos.getZ() + 0.5D) <= 64.0D; } @Override public void openInventory(EntityPlayer player) {} @Override public void closeInventory(EntityPlayer player) {} @Override public boolean isItemValidForSlot(int index, ItemStack stack) { return index == 6 ? false : true; } @Override public int getField(int id) { return 0; } @Override public void setField(int id, int value) { } @Override public int getFieldCount() { return 0; } @Override public void clear() { for (int i = 0; i < stack.length; ++i) { stack[i] = null; } } @Override public int[] getSlotsForFace(EnumFacing side) { return null; } @Override public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction) { return this.isItemValidForSlot(index, itemStackIn); } @Override public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction) { return index != 0 || index != 1 || stack.getItem() == Items.bucket; } @Override public void update() { if(!this.worldObj.isRemote) { ItemStack itemstack = this.stack[2]; if(itemstack != null) { System.out.println("INPUT"); } else { System.out.println("NULL"); } } }
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[1.8] TileEntity - How to get Stack in Slot?
Thats why i was looking at the TileEntityEnchantment and thought its not necessarily. So i try it with IInventory now
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[1.8] TileEntity - How to get Stack in Slot?
Thanks for your replies. I changed it to !isRemote but it still returns null. Do i really need a PacketHandler? In a earlier Forge version i created a TileEntity without and it worked fine
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[1.8] TileEntity - How to get Stack in Slot?
Hi, I try to get the item from my slots in my TileEntity. I'm using the update() methode, but it always returns null, doesnt matter if an item is in that slot or not. Can someone help me? Here's the code of my TileEntity: public class TileEntityXpBlock extends TileEntity implements /*ISidedInventory,*/ IUpdatePlayerListBox, IInteractionObject { public ItemStack[] stack = new ItemStack[7]; private String name; @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList tagList = new NBTTagList(); for (int i = 0; i < this.stack.length; ++i) { if (this.stack[i] != null) { NBTTagCompound tagCompound1 = new NBTTagCompound(); tagCompound1.setByte("Slot", (byte) i); this.stack[i].writeToNBT(tagCompound1); tagList.appendTag(tagCompound1); } } compound.setTag("Items", tagList); if (this.hasCustomName()) { compound.setString("CustomName", this.name); } } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList tagList = compound.getTagList("Items", 10); this.stack = new ItemStack[7]; for (int i = 0; i < tagList.tagCount(); ++i) { NBTTagCompound tabCompound1 = tagList.getCompoundTagAt(i); byte byte0 = tabCompound1.getByte("Slot"); if (byte0 >= 0 && byte0 < this.stack.length) { this.stack[byte0] = ItemStack.loadItemStackFromNBT(tabCompound1); } } if (compound.hasKey("CustomName", ) { this.name = compound.getString("CustomName"); } } public boolean hasCustomName() { return name != null && name.length() > 0; } @Override public String getName() { // TODO Auto-generated method stub return null; } @Override public IChatComponent getDisplayName() { // TODO Auto-generated method stub return null; } @Override public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn) { return new XpBlockContainer(playerInventory, this.pos, this.worldObj); } @Override public String getGuiID() { // TODO Auto-generated method stub return null; } @Override public void update() { if(this.worldObj.isRemote) { ItemStack itemstack = this.stack[2]; if(itemstack != null) { System.out.println("INPUT"); } else { System.out.println("NULL"); } } } }
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[1.8] Server compatibility problem
Thanks a lot for your help
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