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Ghifari160

Forge Modder
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  1. You apparently have no idea what I mean. That line really made me laugh Hello and welcome to the forge forums Ghifari! Thats just my personal opinion, but why do you even start to develop a new mod for 1.6? I know, 1.7 isn't finished yet, but the important parts work fine (as long as you don't try to add a dimension or a biome... : and you only have to change a few things (e.g.: IconRegister -> IIconRegister) to update your mod. Also you no longer nned ids for blocks/items so there is no need for a config file and all these scary id-integers. It's because I need to make my own mod for my own custom modpack which is still at 1.6.4.
  2. No, he's saying that you need to load the configuration file, then register the items. You're doing it the other way around. Apparently this line is killing me: public static Block GlassTable = new TileEntityGlassTableBlock(GlassTableBlockID).setUnlocalizedName("GlassTable"); So I put comment tag at the begining of the line. EDIT: This is my updated code: And this is waith I got on the console:
  3. You apparently have no idea what I mean. Pretty much. As I say, I'm new to minecraft modding.
  4. I already create class file for every items and blocks. They each have seperate class file
  5. I'm new to minecraft modding. I'm still learing to make a mod. I tried to implement config file for my mod, but it always crash the game. Is there anything wrong in this code: https://gist.github.com/Ghifari160/5b7166f7c27a54abcbe2 Crash Report: https://gist.github.com/Ghifari160/e9b869d3a8de9446dbb1
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