
Atheera
Members-
Posts
57 -
Joined
-
Last visited
Converted
-
Gender
Male
-
Location
Planet earth
Atheera's Achievements

Stone Miner (3/8)
0
Reputation
-
Why does it matter what version it is for, mod as mod?
-
Hey man, I got it working with damage and everything. I hope you don't mind me using your class. Arrow class: package extendedobsidian.atheera.com.entity; import extendedobsidian.atheera.com.Core; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class EntityObsidianInfusedArrow extends EntityArrow { public EntityObsidianInfusedArrow(World world) { super(world); } public EntityObsidianInfusedArrow(World world, double x, double y, double z) { super(world, x, y, z); } public EntityObsidianInfusedArrow(World world, EntityLivingBase shooter, EntityLivingBase target, float motionMulti, float precision) { super(world, shooter, target, motionMulti, precision); } public EntityObsidianInfusedArrow(World world, EntityLivingBase shooter, float motionMulti) { super(world, shooter, motionMulti); this.setDamage(6.0D); } @Override public void onCollideWithPlayer(EntityPlayer player) { if( !this.worldObj.isRemote ) { NBTTagCompound origNBT = new NBTTagCompound(); this.writeEntityToNBT(origNBT); if( origNBT.getByte("inGround") == 1 && this.arrowShake <= 0 && ((this.canBePickedUp == 1 && player.inventory.addItemStackToInventory(new ItemStack(Core.itemObsidianInfusedArrow, 1))) || player.capabilities.isCreativeMode)) { this.worldObj.playSoundAtEntity(this, "random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F); player.onItemPickup(this, 1); this.setDead(); } } } }
-
This is not really my expertise but, I am pretty sure that you can't put one block into another, you would have to do something like forge multipart and use their methods or something. There is one other thing that might work, you could update the model when the block has been updated with a flint and steel or something. And use different models so the model looks like there is a fire burning inside it. I would actually think that the second method is a lot easier. Do want something else to happen with the block, open something and cook it when lit?
-
I'm not really sure what it is you're trying to do. Do you want to make a fire block appaer ontop of the block. And if that is what you want, when do you want that to happen? On right click or when it's placed? Is the block custom rendered like a cauldron or a pot or is it a solid block?
-
I have tried everything but nothing works. There doesn't seem to be any tutorials online to fix it either. Entity Arrow Class: package extendedobsidian.atheera.com; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class EntityObsidianInfusedArrow extends EntityArrow { public EntityObsidianInfusedArrow(World world) { super(world); this.setDamage(6.0D); } public EntityObsidianInfusedArrow(World world, double x, double y, double z) { super(world, x, y, z); } public EntityObsidianInfusedArrow(World world, EntityLivingBase shooter, EntityLivingBase target, float motionMulti, float precision) { super(world, shooter, target, motionMulti, precision); } public EntityObsidianInfusedArrow(World world, EntityLivingBase shooter, float motionMulti) { super(world, shooter, motionMulti); } @Override public void onCollideWithPlayer(EntityPlayer player) { if( !this.worldObj.isRemote ) { NBTTagCompound origNBT = new NBTTagCompound(); this.writeEntityToNBT(origNBT); if( origNBT.getByte("inGround") == 1 && this.arrowShake <= 0 && ((this.canBePickedUp == 1 && player.inventory.addItemStackToInventory(new ItemStack(Core.itemObsidianInfusedArrow, 1))) || player.capabilities.isCreativeMode)) { this.worldObj.playSoundAtEntity(this, "random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F); player.onItemPickup(this, 1); this.setDead(); } } } public double damage = 2.0D; @Override public void setDamage(double damage) { super.setDamage(damage); this.damage = damage * 3.0D; damage = damage * 3.0D; } }
-
I have gotten the texture right and the arrow behaving as I want them to, but the damage is wrong, and I don't know how to fix it. Entity Arrow Class: package extendedobsidian.atheera.com; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class EntityObsidianInfusedArrow extends EntityArrow { public EntityObsidianInfusedArrow(World world) { super(world); } public EntityObsidianInfusedArrow(World world, double x, double y, double z) { super(world, x, y, z); } public EntityObsidianInfusedArrow(World world, EntityLivingBase shooter, EntityLivingBase target, float motionMulti, float precision) { super(world, shooter, target, motionMulti, precision); } public EntityObsidianInfusedArrow(World world, EntityLivingBase shooter, float motionMulti) { super(world, shooter, motionMulti); } @Override public void onCollideWithPlayer(EntityPlayer player) { if( !this.worldObj.isRemote ) { NBTTagCompound origNBT = new NBTTagCompound(); this.writeEntityToNBT(origNBT); if( origNBT.getByte("inGround") == 1 && this.arrowShake <= 0 && ((this.canBePickedUp == 1 && player.inventory.addItemStackToInventory(new ItemStack(Core.itemObsidianInfusedArrow, 1))) || player.capabilities.isCreativeMode)) { this.worldObj.playSoundAtEntity(this, "random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F); player.onItemPickup(this, 1); this.setDead(); } } } @Override public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { par1NBTTagCompound.setDouble("damage", this.damage); } @Override public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { if (par1NBTTagCompound.hasKey("damage")) { this.damage = par1NBTTagCompound.getDouble("damage"); } } private double damage = 6.0D; @Override public void setDamage(double par1) { this.damage = par1; } @Override public double getDamage() { return this.damage; } }
-
does it get stuck after it hits something or during flight? Another question is what does your EntityArrow do different from the vanilla one? I see a lot of copied code. Can't you just extend the vanilla one and make your changes? Here's an example from my arrow entity: https://github.com/SanAndreasP/EnderStuffPlus/blob/master/java/de/sanandrew/mods/enderstuffplus/entity/EntityAvisArrow.java I am uploading a video now, but when it has hit something, it goes back a bit. I want it to act exactly like the vanilla arrow but do more damage. Arrows behaving themselves weird
-
does it get stuck after it hits something or during flight? Another question is what does your EntityArrow do different from the vanilla one? I see a lot of copied code. Can't you just extend the vanilla one and make your changes? Here's an example from my arrow entity: https://github.com/SanAndreasP/EnderStuffPlus/blob/master/java/de/sanandrew/mods/enderstuffplus/entity/EntityAvisArrow.java I am uploading a video now, but when it has hit something, it goes back a bit. I want it to act exactly like the vanilla arrow but do more damage.
-
OMG! I love you so much! THANK YOU!! Well, the texture is rendering correctly, although... The arrow gets stuck in mid-air.
-
Yeah, it gets rendered alright: 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme 2014-05-07 13:31:13 [iNFO] [sTDOUT] renderme
-
I have this in the init of my main class EntityRegistry.registerModEntity(EntityObsidianInfusedArrow.class, "ObsidianInfusedArrow", 2, Core.instance, 128, 1, true); LanguageRegistry.instance().addStringLocalization("entity.ObsidianInfusedArrow.name", "Obsidian Infused Arrow"); EntityRegistry.registerGlobalEntityID(EntityObsidianInfusedArrow.class, "ObsidianInfusedArrow", EntityRegistry.findGlobalUniqueEntityId()); Shouldn't that do it?
-
Isn't that done in the bow class? package extendedobsidian.atheera.com; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.EnumAction; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.player.ArrowLooseEvent; import net.minecraftforge.event.entity.player.ArrowNockEvent; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class ObsidianInfusedBow extends Item { public static final String[] bowPullIconNameArray = new String[] {"ObsidianInfusedBow_pulling_0", "ObsidianInfusedBow_pulling_1", "ObsidianInfusedBow_pulling_2"}; @SideOnly(Side.CLIENT) private Icon[] iconArray; @SideOnly(Side.CLIENT) private Icon icon0; private Icon icon1; private Icon icon2; public ObsidianInfusedBow(int par1) { super(par1); this.maxStackSize = 1; this.setMaxDamage(8192); } @Override public boolean hasEffect(ItemStack itemstack) { return true; } @Override public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4) { int j = this.getMaxItemUseDuration(par1ItemStack) - par4; ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j); MinecraftForge.EVENT_BUS.post(event); if (event.isCanceled()) { return; } j = event.charge; boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0; if (flag || par3EntityPlayer.inventory.hasItem(Core.itemObsidianInfusedArrow.itemID)) { float f = (float)j / 20.0F; f = (f * f + f * 2.0F) / 3.0F; if ((double)f < 0.1D) { return; } if (f > 1.0F) { f = 1.0F; } EntityObsidianInfusedArrow entityarrow = new EntityObsidianInfusedArrow(par2World, par3EntityPlayer, f * 2.0F); if (f == 1.0F) { entityarrow.setIsCritical(true); } int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack); if (k > 0) { entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D); } int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack); if (l > 0) { entityarrow.setKnockbackStrength(l); } if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0) { entityarrow.setFire(100); } par1ItemStack.damageItem(1, par3EntityPlayer); par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F); if (flag) { entityarrow.canBePickedUp = 2; }else{ par3EntityPlayer.inventory.consumeInventoryItem(Core.itemObsidianInfusedArrow.itemID); } if (!par2World.isRemote) { par2World.spawnEntityInWorld(entityarrow); } } } @Override public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { return par1ItemStack; } @Override public int getMaxItemUseDuration(ItemStack par1ItemStack) { return 36000; } @Override public EnumAction getItemUseAction(ItemStack par1ItemStack) { return EnumAction.bow; } @Override public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack); MinecraftForge.EVENT_BUS.post(event); if (event.isCanceled()) { return event.result; } if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(Core.itemObsidianInfusedArrow.itemID)) { par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack)); } return par1ItemStack; } @Override public int getItemEnchantability() { return 30; } public String STANDBY = Core.modid.toLowerCase() + ":ObsidianInfusedBow_standby"; public String TEXTURE0 = Core.modid.toLowerCase() + ":ObsidianInfusedBow_pulling_0"; public String TEXTURE1 = Core.modid.toLowerCase() + ":ObsidianInfusedBow_pulling_1"; public String TEXTURE2 = Core.modid.toLowerCase() + ":ObsidianInfusedBow_pulling_2"; @Override @SideOnly(Side.CLIENT) public void registerIcons(IconRegister par1IconRegister) { itemIcon = par1IconRegister.registerIcon(STANDBY); icon0 = par1IconRegister.registerIcon(TEXTURE0); icon1 = par1IconRegister.registerIcon(TEXTURE1); icon2 = par1IconRegister.registerIcon(TEXTURE2); } @Override @SideOnly(Side.CLIENT) public Icon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) { if(player.getItemInUse() == null) return this.itemIcon; int Pulling = stack.getMaxItemUseDuration() - useRemaining; if (Pulling >= 18) { return icon2; }else if (Pulling > 13) { return icon1; }else if (Pulling > 0) { return icon0; } return itemIcon; } }
-
Does not matter where you bind the texture (as long as it's before the texture drawing) 1. Why do you have an Icon in your render file? It does not belong there. 2. Can we see how you registered your Arrow entity (and the render)? Client Proxy: package extendedobsidian.atheera.com; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.common.registry.GameRegistry; public class ClientProxy extends CommonProxy{ @Override public void registerRenderThings() { GameRegistry.registerTileEntity(TileEntityFusionFurnace.class, "tileentityfusionfurnace"); RenderingRegistry.registerEntityRenderingHandler(EntityObsidianInfusedArrow.class, new RenderObsidianInfusedArrow()); } public int addArmor(String armor) { return RenderingRegistry.addNewArmourRendererPrefix(armor); } } I forgot this also: Main class EntityRegistry.registerModEntity(EntityObsidianInfusedArrow.class, "ObsidianInfusedArrow", 2, Core.instance, 128, 1, true); LanguageRegistry.instance().addStringLocalization("entity.ObsidianInfusedArrow.name", "Obsidian Infused Arrow"); EntityRegistry.registerGlobalEntityID(EntityObsidianInfusedArrow.class, "ObsidianInfusedArrow", EntityRegistry.findGlobalUniqueEntityId());
-
Hi there! I have this problem where my arrow entitys render as a purple arrow. I have registered the arrow but it's not working. Rendering class: package extendedobsidian.atheera.com; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; @SideOnly(Side.CLIENT) public class RenderObsidianInfusedArrow extends Render { @SideOnly(Side.CLIENT) private Icon icon0; private static final ResourceLocation arrowTextures = new ResourceLocation(Core.modid.toLowerCase() + ":ObsidianInfusedArrowEntity"); public void renderArrow(EntityObsidianInfusedArrow par1EntityArrow, double par2, double par4, double par6, float par8, float par9) { this.bindEntityTexture(par1EntityArrow); GL11.glPushMatrix(); GL11.glTranslatef((float)par2, (float)par4, (float)par6); GL11.glRotatef(par1EntityArrow.prevRotationYaw + (par1EntityArrow.rotationYaw - par1EntityArrow.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(par1EntityArrow.prevRotationPitch + (par1EntityArrow.rotationPitch - par1EntityArrow.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F); Tessellator tessellator = Tessellator.instance; byte b0 = 0; float f2 = 0.0F; float f3 = 0.5F; float f4 = (float)(0 + b0 * 10) / 32.0F; float f5 = (float)(5 + b0 * 10) / 32.0F; float f6 = 0.0F; float f7 = 0.15625F; float f8 = (float)(5 + b0 * 10) / 32.0F; float f9 = (float)(10 + b0 * 10) / 32.0F; float f10 = 0.05625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); float f11 = (float)par1EntityArrow.arrowShake - par9; if (f11 > 0.0F) { float f12 = -MathHelper.sin(f11 * 3.0F) * f11; GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F); } GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(f10, f10, f10); GL11.glTranslatef(-4.0F, 0.0F, 0.0F); GL11.glNormal3f(f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f9); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f9); tessellator.draw(); GL11.glNormal3f(-f10, 0.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f8); tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f8); tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f9); tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f9); tessellator.draw(); for (int i = 0; i < 4; ++i) { GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glNormal3f(0.0F, 0.0F, f10); tessellator.startDrawingQuads(); tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double)f2, (double)f4); tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double)f3, (double)f4); tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double)f3, (double)f5); tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double)f2, (double)f5); tessellator.draw(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); GL11.glPopMatrix(); } protected ResourceLocation getArrowTextures(EntityObsidianInfusedArrow par1EntityArrow) { return arrowTextures; } @Override protected ResourceLocation getEntityTexture(Entity par1Entity) { return this.getArrowTextures((EntityObsidianInfusedArrow)par1Entity); } @Override public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderArrow((EntityObsidianInfusedArrow)par1Entity, par2, par4, par6, par8, par9); } public String entitytexture = Core.modid.toLowerCase() + ":ObsidianInfusedArrowEntity"; @SideOnly(Side.CLIENT) public void registerIcons(IconRegister par1IconRegister) { icon0 = par1IconRegister.registerIcon(entitytexture); } } Entity arrow: package extendedobsidian.atheera.com; import java.util.List; import net.minecraft.block.Block; import net.minecraft.enchantment.EnchantmentThorns; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.IProjectile; import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.packet.Packet70GameEvent; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class EntityObsidianInfusedArrow extends Entity implements IProjectile { private int xTile = -1; private int yTile = -1; private int zTile = -1; private int inTile = 0; private int inData = 0; private boolean inGround = false; public int canBePickedUp = 0; public int arrowShake = 0; public Entity shootingEntity; private int ticksInGround; private int ticksInAir = 0; private double damage = 7.5D; private int knockbackStrength; public EntityObsidianInfusedArrow(World par1World) { super(par1World); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); } public EntityObsidianInfusedArrow(World par1World, double par2, double par4, double par6) { super(par1World); this.renderDistanceWeight = 10.0D; this.setSize(0.5F, 0.5F); this.setPosition(par2, par4, par6); this.yOffset = 0.0F; } public EntityObsidianInfusedArrow(World par1World, EntityLivingBase par2EntityLiving, EntityLiving par3EntityLiving, float par4, float par5) { super(par1World); this.renderDistanceWeight = 10.0D; this.shootingEntity = par2EntityLiving; if (par2EntityLiving instanceof EntityPlayer) { this.canBePickedUp = 1; } this.posY = par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight() - 0.10000000149011612D; double d0 = par3EntityLiving.posX - par2EntityLiving.posX; double d1 = par3EntityLiving.boundingBox.minY + (double)(par3EntityLiving.height / 3.0F) - this.posY; double d2 = par3EntityLiving.posZ - par2EntityLiving.posZ; double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2); if (d3 >= 1.0E-7D) { float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI)); double d4 = d0 / d3; double d5 = d2 / d3; this.setLocationAndAngles(par2EntityLiving.posX + d4, this.posY, par2EntityLiving.posZ + d5, f2, f3); this.yOffset = 0.0F; float f4 = (float)d3 * 0.2F; this.setThrowableHeading(d0, d1 + (double)f4, d2, par4, par5); } } public EntityObsidianInfusedArrow(World par1World, EntityLivingBase par2EntityLiving, float par3) { super(par1World); this.renderDistanceWeight = 10.0D; this.shootingEntity = par2EntityLiving; if (par2EntityLiving instanceof EntityPlayer) { this.canBePickedUp = 1; } this.setSize(0.5F, 0.5F); this.setLocationAndAngles(par2EntityLiving.posX, par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight(), par2EntityLiving.posZ, par2EntityLiving.rotationYaw, par2EntityLiving.rotationPitch); this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI)); this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI)); this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI)); this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F); } @Override protected void entityInit() { this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); } @Override public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8) { float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5); par1 /= (double)f2; par3 /= (double)f2; par5 /= (double)f2; par1 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8; par3 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8; par5 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8; par1 *= (double)par7; par3 *= (double)par7; par5 *= (double)par7; this.motionX = par1; this.motionY = par3; this.motionZ = par5; float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI); this.ticksInGround = 0; } @Override @SideOnly(Side.CLIENT) public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9) { this.setPosition(par1, par3, par5); this.setRotation(par7, par8); } @Override @SideOnly(Side.CLIENT) public void setVelocity(double par1, double par3, double par5) { this.motionX = par1; this.motionY = par3; this.motionZ = par5; if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch; this.prevRotationYaw = this.rotationYaw; this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch); this.ticksInGround = 0; } } @Override public void onUpdate() { super.onUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI); } int i = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); if (i > 0) { Block.blocksList[i].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile); AxisAlignedBB axisalignedbb = Block.blocksList[i].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile); if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround) { int j = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); if (j == this.inTile && k == this.inData) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } }else{ this.inGround = false; this.motionX *= (double)(this.rand.nextFloat() * 0.2F); this.motionY *= (double)(this.rand.nextFloat() * 0.2F); this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } }else{ ++this.ticksInAir; Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks_do_do(vec3, vec31, false, true); vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; int l; float f1; for (l = 0; l < list.size(); ++l) { Entity entity1 = (Entity)list.get(l); if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31); if (movingobjectposition1 != null) { double d1 = vec3.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit; if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer)) { movingobjectposition = null; } } float f2; float f3; if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); int i1 = MathHelper.ceiling_double_int((double)f2 * this.damage); if (this.getIsCritical()) { i1 += this.rand.nextInt(i1 / 2 + 2); } DamageSource damagesource = null; if (this.shootingEntity == null) { damagesource = DamageSource.causeThrownDamage(this, this); } else { damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity); } if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) { movingobjectposition.entityHit.setFire(5); } if (movingobjectposition.entityHit.attackEntityFrom(damagesource, i1)) { if (movingobjectposition.entityHit instanceof EntityLiving) { EntityLiving entityliving = (EntityLiving)movingobjectposition.entityHit; if (!this.worldObj.isRemote) { entityliving.setArrowCountInEntity(entityliving.getArrowCountInEntity() + 1); } if (this.knockbackStrength > 0) { f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); if (f3 > 0.0F) { movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f3, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f3); } } if (this.shootingEntity != null) { EnchantmentThorns.func_92096_a(this.shootingEntity, entityliving, this.rand); } if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(6, 0)); } } this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); if (!(movingobjectposition.entityHit instanceof EntityEnderman)) { this.setDead(); } }else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } }else { this.xTile = movingobjectposition.blockX; this.yTile = movingobjectposition.blockY; this.zTile = movingobjectposition.blockZ; this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX)); this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY)); this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ)); f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / (double)f2 * 0.05000000074505806D; this.posY -= this.motionY / (double)f2 * 0.05000000074505806D; this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D; this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.arrowShake = 7; this.setIsCritical(false); if (this.inTile != 0) { Block.blocksList[this.inTile].onEntityCollidedWithBlock(this.worldObj, this.xTile, this.yTile, this.zTile, this); } } } if (this.getIsCritical()) { for (l = 0; l < 4; ++l) { this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)l / 4.0D, this.posY + this.motionY * (double)l / 4.0D, this.posZ + this.motionZ * (double)l / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f4 = 0.99F; f1 = 0.05F; if (this.isInWater()) { for (int j1 = 0; j1 < 4; ++j1) { f3 = 0.25F; this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ); } f4 = 0.8F; } this.motionX *= (double)f4; this.motionY *= (double)f4; this.motionZ *= (double)f4; this.motionY -= (double)f1; this.setPosition(this.posX, this.posY, this.posZ); this.doBlockCollisions(); } } @Override public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { par1NBTTagCompound.setShort("xTile", (short)this.xTile); par1NBTTagCompound.setShort("yTile", (short)this.yTile); par1NBTTagCompound.setShort("zTile", (short)this.zTile); par1NBTTagCompound.setByte("inTile", (byte)this.inTile); par1NBTTagCompound.setByte("inData", (byte)this.inData); par1NBTTagCompound.setByte("shake", (byte)this.arrowShake); par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0)); par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp); par1NBTTagCompound.setDouble("damage", this.damage); } @Override public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { this.xTile = par1NBTTagCompound.getShort("xTile"); this.yTile = par1NBTTagCompound.getShort("yTile"); this.zTile = par1NBTTagCompound.getShort("zTile"); this.inTile = par1NBTTagCompound.getByte("inTile") & 255; this.inData = par1NBTTagCompound.getByte("inData") & 255; this.arrowShake = par1NBTTagCompound.getByte("shake") & 255; this.inGround = par1NBTTagCompound.getByte("inGround") == 1; if (par1NBTTagCompound.hasKey("damage")) { this.damage = par1NBTTagCompound.getDouble("damage"); } if (par1NBTTagCompound.hasKey("pickup")) { this.canBePickedUp = par1NBTTagCompound.getByte("pickup"); } else if (par1NBTTagCompound.hasKey("player")) { this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0; } } @Override public void onCollideWithPlayer(EntityPlayer par1EntityPlayer) { if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0) { boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode; if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Core.itemObsidianInfusedArrow, 1))) { flag = false; } if (flag) { this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F); par1EntityPlayer.onItemPickup(this, 1); this.setDead(); } } } @Override protected boolean canTriggerWalking() { return false; } @Override @SideOnly(Side.CLIENT) public float getShadowSize() { return 0.0F; } public void setDamage(double par1) { this.damage = par1; } public double getDamage() { return this.damage; } public void setKnockbackStrength(int par1) { this.knockbackStrength = par1; } @Override public boolean canAttackWithItem() { return false; } public void setIsCritical(boolean par1) { byte b0 = this.dataWatcher.getWatchableObjectByte(16); if (par1) { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1))); } else { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2))); } } public boolean getIsCritical() { byte b0 = this.dataWatcher.getWatchableObjectByte(16); return (b0 & 1) != 0; } } [code] Bow class: [code] package extendedobsidian.atheera.com; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.item.EnumAction; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.player.ArrowLooseEvent; import net.minecraftforge.event.entity.player.ArrowNockEvent; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class ObsidianInfusedBow extends Item { public static final String[] bowPullIconNameArray = new String[] {"ObsidianInfusedBow_pulling_0", "ObsidianInfusedBow_pulling_1", "ObsidianInfusedBow_pulling_2"}; @SideOnly(Side.CLIENT) private Icon[] iconArray; @SideOnly(Side.CLIENT) private Icon icon0; private Icon icon1; private Icon icon2; public ObsidianInfusedBow(int par1) { super(par1); this.maxStackSize = 1; this.setMaxDamage(8192); } @Override public boolean hasEffect(ItemStack itemstack) { return true; } @Override public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4) { int j = this.getMaxItemUseDuration(par1ItemStack) - par4; ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j); MinecraftForge.EVENT_BUS.post(event); if (event.isCanceled()) { return; } j = event.charge; boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0; if (flag || par3EntityPlayer.inventory.hasItem(Core.itemObsidianInfusedArrow.itemID)) { float f = (float)j / 20.0F; f = (f * f + f * 2.0F) / 3.0F; if ((double)f < 0.1D) { return; } if (f > 1.0F) { f = 1.0F; } EntityObsidianInfusedArrow entityarrow = new EntityObsidianInfusedArrow(par2World, par3EntityPlayer, f * 2.0F); if (f == 1.0F) { entityarrow.setIsCritical(true); } int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack); if (k > 0) { entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D); } int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack); if (l > 0) { entityarrow.setKnockbackStrength(l); } if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0) { entityarrow.setFire(100); } par1ItemStack.damageItem(1, par3EntityPlayer); par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F); if (flag) { entityarrow.canBePickedUp = 2; }else{ par3EntityPlayer.inventory.consumeInventoryItem(Core.itemObsidianInfusedArrow.itemID); } if (!par2World.isRemote) { par2World.spawnEntityInWorld(entityarrow); } } } @Override public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { return par1ItemStack; } @Override public int getMaxItemUseDuration(ItemStack par1ItemStack) { return 36000; } @Override public EnumAction getItemUseAction(ItemStack par1ItemStack) { return EnumAction.bow; } @Override public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack); MinecraftForge.EVENT_BUS.post(event); if (event.isCanceled()) { return event.result; } if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(Core.itemObsidianInfusedArrow.itemID)) { par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack)); } return par1ItemStack; } @Override public int getItemEnchantability() { return 30; } public String STANDBY = Core.modid.toLowerCase() + ":ObsidianInfusedBow_standby"; public String TEXTURE0 = Core.modid.toLowerCase() + ":ObsidianInfusedBow_pulling_0"; public String TEXTURE1 = Core.modid.toLowerCase() + ":ObsidianInfusedBow_pulling_1"; public String TEXTURE2 = Core.modid.toLowerCase() + ":ObsidianInfusedBow_pulling_2"; @Override @SideOnly(Side.CLIENT) public void registerIcons(IconRegister par1IconRegister) { itemIcon = par1IconRegister.registerIcon(STANDBY); icon0 = par1IconRegister.registerIcon(TEXTURE0); icon1 = par1IconRegister.registerIcon(TEXTURE1); icon2 = par1IconRegister.registerIcon(TEXTURE2); } @Override @SideOnly(Side.CLIENT) public Icon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) { if(player.getItemInUse() == null) return this.itemIcon; int Pulling = stack.getMaxItemUseDuration() - useRemaining; if (Pulling >= 18) { return icon2; }else if (Pulling > 13) { return icon1; }else if (Pulling > 0) { return icon0; } return itemIcon; } }