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zanda268

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  1. Please explain to me how Mojang changing current files affects the 1.6.4 files on my computer that I used to install something a week ago. Mojang could have made 1.7 Minecraft into Flappy Birds and that still wouldn't affect the previous versions of MC. Regardless, I managed to find someone who doesn't mind letting people choose their own path and got a pre-built forge from him. Consider this topic resolved.
  2. As always, your own sense of self importance is blinding. And I never asked why you changed to gradle. I wanted to know why you removed the ability to use the old one. Also its not a conspiracy theory. The .965 build worked a week ago and now it won't install. Thats a fact, not a theory. As for being a "dick", you would be the one who is being rude. I am just a new modder looking for some help/advice. Apparently you do not allow people with different opinions here.
  3. Well I apologize for my complete lack of minecraft knowledge What should I be using instead?
  4. You don't seem to understand. I am making the mods themselves so there is no question of incompatibility. Not only that, I am doing some MAJOR modification to core MC classes (Changing this from a mining game to a space game). Also,I would really rather not spend 2 weeks trying to learn how to inject code at run time. That is why the old setup is extremely preferable. Back to my point, is there anyway to get my hands on a working version of the old setup? Build .965 will not work as it fails on the hash check of the server. EDIT: And I find that fishy because it didn't do that 1 week ago.
  5. That makes sense if you are making a mod however I am making a mod-pack so that doesn't apply to me. Last question, did Lex Manos purposefully screw with the .965 build or is that really supposed to work? Because I really miss my old workspace.
  6. And the reason they make us learn a whole other java concept is?
  7. You can't use .965. They killed it somehow with the hash checker. It will not work no matter what you do and it really ticks me off. Bytecode patching through ASM? I'm experienced with Java, not modding. I would really appreciate it if you wouldn't mind explaining what exactly that is.
  8. I wanted a fresh start on my dev setup so I deleted my old forge setup and attempted to re-run the exact same zip I used to install it originally and what do you know, it now gives me a failed hash check error. I imagine Lex Manos, in his utter insanity, decided to remove even the choice of allowing us to use the old setup. I have over 2 years of Java coding under my belt but I am new to modding and I used that code as a tutorial and to edit vanilla mechanics. So, my question is how can I edit Vanilla classes now? Before you all start yelling at me, as far as I know, I absolutely have to edit them in order to make my mod (e.g removing gravity through the EntityLivingBase.class). So: 1. How/Can I get the old style environment back? 2. If not, how/can I edit vanilla classes now? 3. If not, how/can I edit vanilla mechanics then (e.g. EntityLivingBase.onUpdate())?
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