Everything posted by Disconsented
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[1.7.10] Rendering triangles into a gui
Class: http://pastebin.com/Jdnrur5x Effectively I am stumped, I know the code is being called I steeped through it all with breakpoints. Nothing appears to be rendering (I effectively cloned ScreenGui.drawRec()) Ideas? Any other information I need to provide?
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[1.7.2] NBT List
That is what I am doing but there isn't a method for setList
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[1.7.2] NBT List
I am trying to store a list using NBTTagCompud however I was expecting to use something along the lines of compound.setList() but it doesn't appear to exist. Any ideas on how to do this?
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[1.7.2] Canceling crafting
Okay I managed to figure this out @SubscribeEvent public void onPlayerOpenContainer(PlayerOpenContainerEvent event){ //System.out.println("open container :"+event.entityPlayer.openContainer.getClass().toString()); if (event.entityPlayer.openContainer.getClass().toString().equals("class net.minecraft.inventory.ContainerWorkbench")){ //System.out.println(""); System.out.println(event.entityPlayer.openContainer.inventoryItemStacks.get(0)); if (event.entityPlayer.openContainer.inventoryItemStacks.get(0) != null){ event.entityPlayer.displayGUIWorkbench(0, 0, 0); System.out.println("Blocking Crafting"); } //} } it is very messy but I hope someone can learn from this
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[1.7.2] Canceling crafting
Ultimately as long as the player doesn't get a hold of what they crafted I would be happy, if I could delete the item from their cursor then that would ultimately achieve the same thing but I don't know how those objects are treated (or even where to begin to figure it out)
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[1.7.2] Canceling crafting
I just find it hard to believe that is all I could do. How would I go about the coremod method?
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[1.7.2] Canceling crafting
I would like to be able to cancel the crafting event providing certain conditions have been met, however the event is not cancel-able. Am I able to change this, if so how? What else can I do to achieve the same thing, (close the gui before the resources are consumed for example) if so how? Or is this only achievable by reflection/coremodding/ASM (which I am not %100 on what it is)
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[1.7.2] Getting Block Scarcity
I am trying to find the scarcity of ore so I can base "worth" value off it. Any ideas where to find it? As far as I know net.minecraft.block.[block] doesn't appear to contain any data relating to it scarcity. Or is it better to get the information from the wiki and hard code it?
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[1.7.2] Persistant NBT Data [Solved]
With a bit of help from IRC I figured it out http://pastebin.com/UNP4R4uE http://pastebin.com/BkR3YGRS Hopeful this helps someone out
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[1.7.2] Persistant NBT Data [Solved]
http://pastebin.com/2cBtv0MH http://pastebin.com/y57Xf5QW I am completely stumped, if someone can point out my mistakes (this is the first time working with forge essentially) I would much appreciate that
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[1.7.2] Persistant NBT Data [Solved]
This is the simplest way I know of, though that's not to say there isn't any other way. It's basically two steps: 1. Store the data when the player dies 2. Load the data when the player respawns Maybe you can automate those steps by storing the data directly in the player's PERSISTED_NBT_TAG tag, but I have never had any luck with that one. I didn't try too hard, since I already had everything working, so maybe you can get it to work. EDIT: Here's the relevant code from EntityPlayer#clonePlayer: //Copy over a section of the Entity Data from the old player. //Allows mods to specify data that persists after players respawn. NBTTagCompound old = par1EntityPlayer.getEntityData(); if (old.hasKey(PERSISTED_NBT_TAG)) { getEntityData().setTag(PERSISTED_NBT_TAG, old.getCompoundTag(PERSISTED_NBT_TAG)); } Alright I will have a play with that and post my results
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[1.7.2] Persistant NBT Data [Solved]
So effectively: There is no simple way of having persistent player data?
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[1.7.2] Persistant NBT Data [Solved]
I must have missed the methods in your thread, which section are they under?
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[1.7.2] Persistant NBT Data [Solved]
Okay so i tried using the method in the link however, How do I resolve: genericHooks: http://pastebin.com/7jwUHD1Z "username cannot be resolved or is not a field" (Line 53 and 68) "The method saveProxyData(EntityPlayer) is undefined for the type PlayerInformation" (Line 55) "The method saveProxyData(EntityPlayer) is undefined for the type PlayerInformation (Line 75) CommonProxy: http://pastebin.com/qnztU914 "The method put(String, NBTTagCompound) is undefined for the type PlayerInformation" (Line 24) "The method remove(String) is undefined for the type PlayerInformation" (Line 32) http://pastebin.com/C8AJcp9W
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[1.7.2] Persistant NBT Data [Solved]
Checking if (this.currentXP != null) ? Edit: Looks like it loadNBTData isnt actually being called (System.out.println("NBT LOADED") on player death Any ideas on whats wrong?
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[1.7.2] Persistant NBT Data [Solved]
Okay so some progress, I was able to determine that loadNBTData is in fact working however: java.lang.NullPointerException at tutorial.generic.PlayerInformation.loadNBTData(PlayerInformation.java:49) at net.minecraft.entity.Entity.readFromNBT(Entity.java:1682) at net.minecraft.server.management.ServerConfigurationManager.readPlayerDataFromFile(ServerConfigurationManager.java:252) at net.minecraft.server.management.ServerConfigurationManager.initializeConnectionToPlayer(ServerConfigurationManager.java:124) at cpw.mods.fml.common.network.handshake.NetworkDispatcher.completeServerSideConnection(NetworkDispatcher.java:172) at cpw.mods.fml.common.network.handshake.NetworkDispatcher.completeHandshake(NetworkDispatcher.java:428) at cpw.mods.fml.common.network.internal.HandshakeCompletionHandler.channelRead0(HandshakeCompletionHandler.java:17) at cpw.mods.fml.common.network.internal.HandshakeCompletionHandler.channelRead0(HandshakeCompletionHandler.java:11) at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98) at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) at cpw.mods.fml.common.network.internal.FMLProxyPacket.processPacket(FMLProxyPacket.java:80) at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:242) at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:190) at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:762) at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:650) at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:120) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:528) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:787) http://pastebin.com/diff.php?i=rDAGKv0f I believe the issue is this.currentXp however I cannot for the life of me figure out why
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[1.7.2] Persistant NBT Data [Solved]
http://pastebin.com/8b7pk36Y Okay however that didn't appear to change anything, I believe the issue is the loading of the data because "NBT Loaded" isn't appearing in the console (Whilst saving does)
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[1.7.2] Persistant NBT Data [Solved]
So like this?: http://pastebin.com/diff.php?i=cgu01ubE
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[1.7.2] Persistant NBT Data [Solved]
So essentially I am trying to use NBT to store an XP value, however I am stumped about making it persists between deaths. It looks like loadNBTData is not being called. Any ideas what I messed up? http://pastebin.com/8p4PkGjb http://pastebin.com/CPLZNYcX
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