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minecraftsocool

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  1. Thanks! Yeah you understand correct. I will do so.
  2. Hi, thanks for answer! I wanted to make a block with three different sprites with different indexes metadata. But I got three of the same block with the same sprite. I do not understand why the unit inherited from class "Block" with established RenderType: "1", in three blocks with different indices Metadata uses the same sprite for texture. I wrote the code at the example taken here: https://bitbucket.org/godshawk/isis/src/d4ed632ec2b69e93bbd5ab1865491e4e6f1090c2/minecraft/net/minecraft/block/BlockTallGrass.java?at=master
  3. Hi! I really would like myself understand the answer on my question but two hours later was never able understand. As seen from the title of the topic, I'm experimenting with shrubs. My class code: http://pastebin.com/cG7jZTZU When RenderType is "0" bush block in the inventory and on the ground looks like a block with the correct texture bush. (Meta read correct) [spoiler=Img1] When RenderType is "1" all the bushes blocks in the inventory look like dead bush, but on the ground look correct. (Meta read not correct) [spoiler=Img2] What am I doing wrong?
  4. Hi! I have a Forge v.1.7.2-10.12.0.1057 and my problem: In jd written that class WorldType have public constructor but in source he have private. How i can do new worldtype ?

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