wviper3
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Posts posted by wviper3
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I have large schematics that I want to use In my mod and I place them into MCreator to be converted and I get the error that they are larger than 1600 blocks, so I get the code(Just the world.setBlock() code) and place it into my custom application that will split that code into multiple methods and export the file. I then edit the file name and package so it will work with my mod. I then register the generator with GameRegistry.registerWorldGenerator();. Then I try and load the world and if I set the spawnCount to be like 100 to 1000. I cannot find the structure anywhere. Then I set The spawnCount to 500000 and saw the structure all over, but only part of it was spawned. What is going on? I am on a mac and The Links for What I have used are below.
Just Double-Click the jar to run it. Thanks!
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Thanks!!! Everything worked fine!!!
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I followed LexManos' video and still get this error. Sorry about last post.
<myMac>:ForgeModBase williameller$ /Users/<myName>/Desktop/ForgeModBase/gradlew setupDevWorkspace eclipse
****************************
Powered By MCP:
Searge, ProfMobius, Fesh0r,
R4wk, ZeuX, IngisKahn
MCP Data version : unknown
****************************
:extractUserDev SKIPPED
:getAssetsIndex
:getAssets
:copyAssets
:downloadClient SKIPPED
:downloadServer SKIPPED
:mergeJars SKIPPED
:applyBinPatches SKIPPED
:downloadMcpTools
:genSrgs SKIPPED
:getJavadocs SKIPPED
:deobfBinJar
Applying SpecialSource...
INFO: merging AccessMap net/minecraft/item/ItemBlock/field_150939_a from AccessChange(clear=0, set=0, vis=1) with AccessChange(clear=0, set=0, vis=1)
:deobfBinJar FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':deobfBinJar'.
> Java heap space
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
Total time: 58.047 secs
This was my secong time running it. Same error. I found nothing in the EAQ so here I am again. Thanks!!!
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Nevermind, Now I am using 1.6.4. I get this error now:
================ Forge ModLoader Setup Start ===================
MCP Detected already, not downloading
Setting up MCP
Patching commands.py
patching file commands.py
Commands patch applied successfully
Copying FML conf
Creating Repackaged data
Creating re-packaged srg
Creating re-packaged exc
Creating re-packaged MCP patches
Downloading 42 libraries
Backing up client
Backing up server
Download of minecraft_server.1.6.4.jar failed hash check, deleting abcf286a14f7aee82e8bf89270433509 ba3145656b1480122bd8759cecd7b7a1
Something failed verifying minecraft files, see log for details.
Decompile Exception: 1
What is going on!!! I placed mine craft_server.jar in jars but it says modified server.jar detected. Removing. Please Help!!!
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Ok thank you. Can I still mod without buying minecraft? Also, did the files just move around on servers and that is why the install is not working. If so, then does anyone know how to bypass this error? I found the link in the EAQ and I am now wondering why it would be there if 1.5.2 is not supported. Thanks!!!
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Which version is that?
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Check the EAQ. The download link is there.
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I have been trying to figure this out all day. I try to install MCP and Forge and get this:
================ Forge ModLoader Setup Start ===================
MCP Detected already, not downloading
Setting up MCP
Backing up commands.py
patching file commands.py
Commands patch applied successfully
Copying FML conf
Creating re-packaged srg
Creating re-packaged exc
Creating re-packaged MCP patches
Fixing MCP Workspace
Downloaded argo-3.2-src.jar
Downloaded guava-14.0-rc3.jar
Downloaded asm-4.1.tar.gz
Downloaded asm-debug-all-4.1.jar
Downloaded bcprov-debug-jdk15on-148.jar
Downloaded bcprov-jdk15on-148-src.zip
Downloaded guava-14.0-rc3-sources.jar
Downloaded scala-library.jar
File Exists: lwjgl.jar
File Exists: lwjgl_util.jar
File Exists: jinput.jar
Downloaded windows_natives.jar
Extracting jinput-dx8.dll
Extracting jinput-dx8_64.dll
Extracting jinput-raw.dll
Extracting jinput-raw_64.dll
Extracting lwjgl.dll
Extracting lwjgl64.dll
Extracting OpenAL32.dll
Extracting OpenAL64.dll
Downloaded macosx_natives.jar
Downloaded linux_natives.jar
Extracting libjinput-linux.so
Extracting libjinput-linux64.so
Extracting liblwjgl.so
Extracting liblwjgl64.so
Extracting libopenal.so
Extracting libopenal64.so
File Exists: minecraft.jar
Downloaded minecraft_server.jar
== MCP 7.51 (data: 7.51, client: 1.5.2, server: 1.5.2) ==
"scalac" is not found on the PATH. Scala files will not be recompiled
# found ff, ff patches, srgs, name csvs, doc csvs, param csvs, renumber csv, astyle, astyle config
> Creating Retroguard config files
== Decompiling client using fernflower ==
> Creating SRGs
> Applying Retroguard
> Compiling AccessTransformer
error: error reading /Users/<MyName>/Desktop/ForgeModBase/lib/scala-library.jar; error in opening zip file
1 error
Decompile Exception: 1
I have updated python, tried this on another mac, tried to replace the lib folder, tried to replace the scala-library.jar, and tried this on windows. Nothing has worked. Any help is appreciated!!!
Thanks,
wviper3
mc1.7.2-Forge10.12.2.1121 Structure Gen(With Better Explanation)
in Support & Bug Reports
Posted
My Last Post Was Locked. Let Me Explain.
Last Post:
I have large schematics that I want to use In my mod and I place them into MCreator to be converted and I get the error that they are larger than 1600 blocks, so I get the code(Just the world.setBlock() code) and place it into my custom application that will split that code into multiple methods and export the file. I then edit the file name and package so it will work with my mod. I then register the generator with GameRegistry.registerWorldGenerator();. Then I try and load the world and if I set the spawnCount to be like 100 to 1000. I cannot find the structure anywhere. Then I set The spawnCount to 500000 and saw the structure all over, but only part of it was spawned. What is going on? I am on a mac and The Links for What I have used are below.
MCreator
Method Splitter
Just Double-Click the jar to run it. Thanks!
I used MCreator to convert the schematic file to java code and then took the world.setBlock() part of the code and put it into my code generator to split the methods. I then edited the file to work with my mod and tested it. I can code. The World Gen Is Not Right Though. What is going on?