Everything posted by SantacreeperLP
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Forge 1.7.2 [SOLVED] Items taking damage when used in crafting
package yourpackage; public class item_damagable extends Item{ public String data ="mod"+ ":" + this.getClass().getName(); public item_damagable() { super(); setMaxStackSize(1); setNoRepair(); setMaxDamage(128); //how often is it usable? now 128 this.setUnlocalizedName(data); this.setTextureName(data); this.setCreativeTab(tab); } @SideOnly(Side.CLIENT) public boolean hasEffect(ItemStack par1ItemStack) // the item has a enchanting effect. delete it if you don't want it { return true; } @Override public boolean doesContainerItemLeaveCraftingGrid(ItemStack itemStack) { return false; } @Override public boolean getShareTag() { return true; } public boolean hasContainerItem(ItemStack itemStack) { return true; } @Override public ItemStack getContainerItem(ItemStack itemStack) { ItemStack stack = itemStack.copy(); stack.setItemDamage(stack.getItemDamage() + 1); stack.stackSize = 1; return stack; }
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How to use Codechicken ForgeMultipart with Scala in Eclipse
My big question: How to use Codechicken ForgeMultipart with Scala in Eclipse
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[1.7.2] Crop like a wheat crop that grows 2 blocks high (6 stages)
Hey guys, I want to know Crop like a wheat crop that grows 2 blocks high (6 stages) . Sorry that I post so many things but I'm interested into forge ~Santa
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[1.7.2] Item that loses durability when using in crafting table
thank you it works great
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[1.7.2] Block.blocksList [Update 1.6.4->1.7.2] Question
ok, you've right here's my code: public boolean recurseCrops(ItemStack stack, World w, int x, int y, int z, EntityPlayer player) { boolean used = false; for (int i = -rWheat; i <= rWheat; i++) for (int j = -rWheat; j <= rWheat; j++) { int localX = x + i; int localY = y; int localZ = z + j; Block id = w.getBlock(localX, localY, localZ); int meta = w.getBlockMetadata(localX, localY, localZ); Block localBlock; if (localBlock != null && (localBlock instanceof BlockFlower || localBlock instanceof IPlantable)) { if (localBlock.canHarvestBlock(player, meta)) localBlock.harvestBlock(w, player, localX, localY, localZ, meta); w.setBlock(localX, localY, localZ, Blocks.air, 0, 3); used = true; } } if (used) stack.damageItem(1, player); return used; }
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[1.7.2] Item that loses durability when using in crafting table
Hey guys, I want to know how to make a item that loses durability when using in crafting table ~Santa
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[1.7.2][SOLVED]Custom crop drops wheat seeds and wheat(Not what I want it to)
package yourpackage; import java.util.Random; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.material.Material; import net.minecraft.block.Block; import net.minecraft.block.BlockCrops; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.IIcon; import net.minecraft.world.World; public class yourcrop extends BlockCrops{ public yourcrop() { super(); } @SideOnly(Side.CLIENT) private IIcon[] field_149869_a; private static final String __OBFID = "CL_00000286"; /** * Gets the block's texture. Args: side, meta */ @SideOnly(Side.CLIENT) public IIcon getIcon(int p_149691_1_, int p_149691_2_) { if (p_149691_2_ < 7) { if (p_149691_2_ == 6) { p_149691_2_ = 5; } return this.field_149869_a[p_149691_2_ >> 1]; } else { return this.field_149869_a[3]; } } protected Item func_149866_i() { return **DROP always** } protected Item func_149865_P() { return **DROP if full grown** } /** * Drops the block items with a specified chance of dropping the specified items */ public void dropBlockAsItemWithChance(World p_149690_1_, int p_149690_2_, int p_149690_3_, int p_149690_4_, int p_149690_5_, float p_149690_6_, int p_149690_7_) { super.dropBlockAsItemWithChance(p_149690_1_, p_149690_2_, p_149690_3_, p_149690_4_, p_149690_5_, p_149690_6_, p_149690_7_); if (!p_149690_1_.isRemote) { if (p_149690_5_ >= 7 && p_149690_1_.rand.nextInt(50) == 0) { this.dropBlockAsItem(p_149690_1_, p_149690_2_, p_149690_3_, p_149690_4_, new ItemStack(Items.string)); } } } @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister p_149651_1_) { this.field_149869_a = new IIcon[4]; for (int i = 0; i < this.field_149869_a.length; ++i) { int stage = 0; if(i==0) { stage = 0; } if(i==1) { stage = 1; } if(i==2) { stage = 2; } if(i==3) { stage = 3; } } this.field_149869_a = p_149651_1_.registerIcon("yourtexturefile" + "_" + stage); } } }
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[1.7.2] Block.blocksList [Update 1.6.4->1.7.2] Question
I know this, but blockList isn't there anymore.
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[1.7.2] Block.blocksList [Update 1.6.4->1.7.2] Question
Hey I'm updating my mod to 1.7.2 and I've get an error: Block localBlock = Block.blocksList[id]; But how can I write it in 1.7.2? Can you give me an short example? ~Santa
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[REQ] I search people for a Project
Hey guys, the Redpower 2 season is over. But I want to write a mod like Redpower 2 but a little bit other , not 100%. I search people that can code Minecraft Mods good and people that want to help me. If you're interested, write an answer. PS: I've already finished something but Redpower World, but I need help. For one person, thats too much . ~Santa
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[QUESTION] Load old mods?
how can I deobfuscate it? Can you give me a instruction? I will use it for my own only.
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[QUESTION] Load old mods?
Hey people, I want to know if it's possible to write a mod or a modloader that can load mods for older versions like RedPower in a newer Minecraft version. I know that there isn't something like that , but is it possible or not? Please answer me . I would be happy ~Santa
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[1.7.2] World Generation Error
Hey, You've got a 'thank you' but how can I generate it outside of the chunk? There must be a way because the pyramids are bigger than 16x16 blocks. Best regards, ~Santa
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[1.7.2] World Generation Error
Here is the source code of BlockDarkStoneGen package com.Santa.betterundergroundmod; protected int meta; protected int veinSize; protected Block block; public BlockDarkStoneGen(Block block, int meta, int veinSize) { this.block = block; this.meta = meta; this.veinSize = veinSize; } public void swapStoneBlock(World world, Random random, int x, int y, int z) { if (world.getBlock(x, y, z) == Blocks.stone) world.setBlock(x, y, z, block, meta, 2); } @Override public boolean generate(World world, Random random, int x, int y, int z) { float f = (float) (random.nextFloat() * Math.PI); double d0 = x + 8 + MathHelper.sin(f) * this.veinSize / 8.0F; double d1 = x + 8 - MathHelper.sin(f) * this.veinSize / 8.0F; double d2 = z + 8 + MathHelper.cos(f) * this.veinSize / 8.0F; double d3 = z + 8 - MathHelper.cos(f) * this.veinSize / 8.0F; double d4 = y + random.nextInt(3) - 2; double d5 = y + random.nextInt(3) - 2; for (int l = 0; l <= this.veinSize; l++) { double d6 = d0 + (d1 - d0) * l / this.veinSize; double d7 = d4 + (d5 - d4) * l / this.veinSize; double d8 = d2 + (d3 - d2) * l / this.veinSize; double d9 = random.nextDouble() * this.veinSize / 16.0D; double d10 = (MathHelper.sin(l * 3.141593F / this.veinSize) + 1.0F) * d9 + 1.0D; double d11 = (MathHelper.sin(l * 3.141593F / this.veinSize) + 1.0F) * d9 + 1.0D; int i1 = MathHelper.floor_double(d6 - d10 / 2.0D); int j1 = MathHelper.floor_double(d7 - d11 / 2.0D); int k1 = MathHelper.floor_double(d8 - d10 / 2.0D); int l1 = MathHelper.floor_double(d6 + d10 / 2.0D); int i2 = MathHelper.floor_double(d7 + d11 / 2.0D); int j2 = MathHelper.floor_double(d8 + d10 / 2.0D); for (int k2 = i1; k2 <= l1; k2++) { double d12 = (k2 + 0.5D - d6) / (d10 / 2.0D); if (d12 * d12 < 1.0D) for (int l2 = j1; l2 <= i2; l2++) { double d13 = (l2 + 0.5D - d7) / (d11 / 2.0D); if (d12 * d12 + d13 * d13 < 1.0D) for (int i3 = k1; i3 <= j2; i3++) { double d14 = (i3 + 0.5D - d8) / (d10 / 2.0D); if (d12 * d12 + d13 * d13 + d14 * d14 < 1.0D) swapStoneBlock(world, random, k2, l2, i3); } } } } return true; } protected static class Evaluation { final int x, y, z; int sides; public Evaluation(int x, int y, int z, int sides) { this.x = x; this.y = y; this.z = z; this.sides = sides; } public void evaluateSide() { sides--; } @Override public boolean equals(Object o) { if (o instanceof Evaluation) { Evaluation e = (Evaluation) o; return x == e.x && y == e.y && z == e.z && sides == e.sides; } return false; } } } and here is the crash report: Location: World: (41744,20,-1347), Chunk: (at 0,1,13 in 2609,-85; contains blocks 41744,0,-1360 to 41759,255,-1345), Region: (81,-3; contains chunks 2592,-96 to 2623,-65, blocks 41472,0,-1536 to 41983,255,-1025) -- Requested block coordinates -- Details: Found chunk: true Location: World: (41472,0,-1344), Chunk: (at 0,0,0 in 2592,-84; contains blocks 41472,0,-1344 to 41487,255,-1329), Region: (81,-3; contains chunks 2592,-96 to 2623,-65, blocks 41472,0,-1536 to 41983,255,-1025) -- Requested block coordinates -- Details: Found chunk: true Location: World: (41392,46,-1666), Chunk: (at 0,2,14 in 2587,-105; contains blocks 41392,0,-1680 to 41407,255,-1665), Region: (80,-4; contains chunks 2560,-128 to 2591,-97, blocks 40960,0,-2048 to 41471,255,-1537) -- Requested block coordinates -- Details: Found chunk: true Location: World: (41200,37,-1536), Chunk: (at 0,2,0 in 2575,-96; contains blocks 41200,0,-1536 to 41215,255,-1521), Region: (80,-3; contains chunks 2560,-96 to 2591,-65, blocks 40960,0,-1536 to 41471,255,-1025) -- Requested block coordinates -- Details: Found chunk: true Location: World: (41056,0,-1792), Chunk: (at 0,0,0 in 2566,-112; contains blocks 41056,0,-1792 to 41071,255,-1777), Region: (80,-4; contains chunks 2560,-128 to 2591,-97, blocks 40960,0,-2048 to 41471,255,-1537) There isn't more information. Hope you can help me
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[1.7.2] World Generation Error
Hey guys, I've created a worldgen. That works fine: new BlockDarkStoneGen(BlockDarkStone,0, random.nextInt(16)).generate(world, random, x, y, z); But If I change the nextInt >16 ,Minecraft crashs If I want to create a new world. Can anybody help me
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[1.7.2] Custom crop like a potatoe that grows 2 blocks high
It should grow like wheat
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[1.7.2] Custom crop like a potatoe that grows 2 blocks high
Hey, Does somebody knows how to code a custom crop that grows two blocks high. It should be like a potatoe crop and should drop the seeds and the fruits if it is destroyed. Can somebody help me? Best regards, ~Santa
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1.6.4 to 1.7.2 update question| blocksList => BlockRegistry?
Hey guys, my code is : { EntityPlayer player; if (entity instanceof EntityPlayer) player = (EntityPlayer) entity; else return false; //Block b = Block.blocksList[blockID]; if (b != null) { if (b.isLeaves(world, x, y, z)) return recurseLeaves(stack, world, x, y, z, player); if (b instanceof BlockFlower) return recurseCrops(stack, world, x, y, z, player); } return super.onBlockDestroyed(stack, world, Block, x, y, z, entity); } How I have to write the code in 1.7.2 ? I've edited some stuff already, but there is a problem with the BlackList. I heared that is renamed BlockRegistry. But how I've to do it? Please help me with a little code example Best regards, SantacreeperLP
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Block kills mobs?
I don't know why, but it doesn't work . When I place the block and skeletons there, they don't die. What value I have to set (this.worldObj.rand.nextInt(5) if I want that the block kills the mobs every second?
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Block kills mobs?
And what about a tile entity? It works with random tick but its very slow. Are you so nice and give me an example?
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Block kills mobs?
thank you very much
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Block kills mobs?
the second sounds good. But how can I do it? Do u have an idea?
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Block kills mobs?
Hey people, how can I make that a block kills all mobs in a radius of x blocks? Please answer me
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[1.7.2]TileEntity and GUI to custom GUI.png
Hello Minecraft Forge Community, I've made a Chest & Workbench GUI. I don't know how to make a TileEntity and a GUI for this idea. There should be: A Crafting Table and 2x9 Chest as you can at the bottom of this topic in one GUI. Can anybody help me? I would be very glad because I'm not good at TileEntities and in English because I'm from Germany. ~SantacreeperLP OOO OOO => O (Crafting Table OOO OOOOOOOOO OOOOOOOOO (Chest) [Forge 1.7.2]TileEntity and GUI to custom GUI.png
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Texture Register Error
I've coded an multi-textured-block in 1.7.2 , but it doesn't work . Here is the code: package DETheLegendOfGaming.RedPow0rReloaded; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.BlockLog; import net.minecraft.block.BlockRotatedPillar; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.util.IIcon; import net.minecraft.world.IBlockAccess; public class blockRubberWood extends BlockRotatedPillar { @SideOnly(Side.CLIENT) protected IIcon[] blockRubberWood_top; @SideOnly(Side.CLIENT) protected IIcon[] blockRubberWood_side; private static final String __OBFID = "CL_00000266"; public blockRubberWood(Material p_i45394_1_) { super(p_i45394_1_); // TODO Auto-generated constructor stub this.setCreativeTab(DETheLegendOfGaming.RedPow0rReloaded.RedPow0rReloadedMain.tabProjectRedAddon); this.setHardness(2.0F); this.setStepSound(soundTypeWood); this.setBlockTextureName(DETheLegendOfGaming.RedPow0rReloaded.RedPow0rReloadedMain.MODID + ":" + "IIconRubberWood_up"); } @SideOnly(Side.CLIENT) public static IIcon topIcon; @SideOnly(Side.CLIENT) public static IIcon bottomIcon; @SideOnly(Side.CLIENT) public static IIcon sideIcon; public int getRenderType() { return 31; } @SideOnly(Side.CLIENT) public void registerIcons(IIconRegister icon) { topIcon = icon.registerIcon(DETheLegendOfGaming.RedPow0rReloaded.RedPow0rReloadedMain.MODID + ":" + "IIconRubberWood" + "_up"); bottomIcon = icon.registerIcon(DETheLegendOfGaming.RedPow0rReloaded.RedPow0rReloadedMain.MODID + ":" + "IIconRubberWood" + "_up"); sideIcon = icon.registerIcon(DETheLegendOfGaming.RedPow0rReloaded.RedPow0rReloadedMain.MODID + ":" + "IIconRubberWood" + "_side"); } public static void init() { } @Override public boolean canSustainLeaves(IBlockAccess world, int x, int y, int z) { return true; } @Override public boolean isWood(IBlockAccess world, int x, int y, int z) { return true; } @Override public IIcon getSideIcon(int var1) { // TODO Auto-generated method stub return sideIcon; } public IIcon getTopIcon(int var1) { // TODO Auto-generated method stub return topIcon; } public IIcon getBottomIcon(int var1) { // TODO Auto-generated method stub return bottomIcon; } }
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