I'm having this problem: I'm having an block with an tile entity, where an inventory is attached to. The problem is, I have another block that is dependent on that inventory.
So, if I rejoin the world and the inventory gets synced with NBT in the tile entity, it doesn't sync client side (that is needed because as soon as I open the other block that is dependented on that inventory, it crashed
It only syncs the inventory server-side... Only if I open the inventory myself, it gets synced with the client.
So, how do I sync the inventory from server -> client without actually opening the container?