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SimaderEntertainments

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  1. I added the code and when I click on the block it removes the durability! But as soon as I update the Item it drops back It's like "Hmmm You broke that block lets remove 1 durability!, Oh wait! The block is not there let'S add one durability again!" It#s really weird I don't really understand why it's removing durability and then adding again
  2. Hello modder-friends ! I'm beginner at modding and wanted to make a "wrench" like the wrench from Thermal Expansion! When you click with the wrench on a block the block gets deleted and you get it as item back. I tried damaging the tool: public class ItemMeatTool extends ItemTool{ private static final Set field_150915_c = Sets.newHashSet(new Block[] {TestMod.blockMeat, TestMod.blockCookedMeat, TestMod.blockSpecialMeat}); protected ItemMeatTool(float p_i45333_1_, ToolMaterial p_i45333_2_, Set p_i45333_3_) { super(p_i45333_1_, p_i45333_2_, p_i45333_3_); // TODO Auto-generated constructor stub } protected ItemMeatTool(Item.ToolMaterial p_i45347_1_) { super(2.0F, p_i45347_1_, field_150915_c); } public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10) { if(blockSpecialMeat.breakBlock = true) { par1ItemStack.damageItem(1, par2EntityPlayer); blockSpecialMeat.breakBlock = false; //<----- This is just a variable from the block-class that checks if I click with the wrench on the block //the variable is true when I clicked on the block with the wrench } return true; } } I clicked on the block and the item lost 1 durability! Great! Not! When I updatet the item (clicked on it in my inventory) it said the old durability again! I'm very confused from that! I hope someone can help me!

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