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MrabEzreb

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Everything posted by MrabEzreb

  1. I tried a folder that was in my user folder instead of the C drive and it works fine now. Not sure what was going on there.
  2. the workspace path is C:\MinecraftMod\eclipse
  3. I meant that the workspace Is in unzippedfolder/eclipse
  4. it is in the unzipped stuff/eclipse folder
  5. This has happened in the past, and I cant remember how I fixed it. I downloaded the mdk and unzipped it. I ran gradlew setupdecompworkspace --refresh-dependencies I ran gradlew eclipse I opened eclipse and when I try to open the project it says that the .project file isn't there, but it is there! What did I do wrong
  6. It appears that overriding that worked
  7. I believe that I may have found it, desguised as func_180431_b(DamageSource p_180431_1_). Is this what should be inside of it (in the Entity class) public boolean func_180431_b(DamageSource p_180431_1_) { return this.invulnerable && p_180431_1_ != DamageSource.outOfWorld && !p_180431_1_.func_180136_u(); }
  8. I am using forge 1.8 11.14.3.1450, since when I tried following the instructions to update forge on the latest it didnt work (I assume because of the new Mdk thingamadoodle) I updated that from the latest 1.7.10, since I was originally following pahimar's LMR series, but then switched to another tutorial that is for 1.8
  9. I am currently making a mod wherein I need an entity that A: should not be able to be damaged and B: should not be able to move. How can I do this? I can't find anything along the lines of get/set Invulnerable and canBePushed and canBeCollided with arent working! Thanks in advance
  10. How? Can I have exact code (besides what is inside the method)?
  11. But what I want to know is HOW DO I TELL IT TO DO STUFF each tick and when it is destroyed?
  12. I mean that I want it to have a damage value of 600 that goes down one every tick. When it is destroyed, then I want it to be replaced with a new item.
  13. Hey, I am Mrab Ezreb. I am making a mod and I want to make a certain item have a 600 tick (30 second) timer, and after that, change it into a different item. (the idea is that it cools down) I Know everything (I think) that I need to know, except for how to override it, I can't figure that part out. Thanks!
  14. Also, where does the .jar of the mod go?
  15. Okay, so the same way as when I ran gradlew to make it work, I just tell it build. Great! Thanks! Also, will you check this out? http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2229124-super-diamond-texture-help-non-op-infinite
  16. This is what I know: To compile: run a couple files that are in your mcp folder. This is what I want to know: Where is the MCP folder? Thanks!
  17. I'm about to sync the github repo (I cdid the commit, but I didn't sync it.), and in that version I did take out the space in "Infinite Diamonds". HOWEVER, I did figure it out. Check the github and try to find the textures and language file. I put them in the wrong spot. I realized that, and it now is a super diamond, called a "Super Diamond". Thanks for the other things, it certainly helped! Thanks. - Bram Zerbe
  18. I did, I just didn't update the github. ill do that now
  19. P.S. I have tried every single way of doing what you said, it wont work.
  20. But I didn't say .setTextureName(MODID+"superDiamonds"). As a matter of fact, I tried that, but it said that MODID didn't exist and it didn't say that I could import it.
  21. I am a beginning modder, and I have been having an issue. I made an item by the name of item.SuperDiamond.name, with a texture that shows 2 pink and 2 black squares arranged into a bigger square. I want it to be called Super Diamond and have a certain texture. I know what is happening, it simply doesn't realize that I made a .lang file or a .png file, but HOW DO I MAKE IT REALIZE IT! I already did everything that I could find, but it won't work! Check it out on GitHub https://github.com/MrabEzreb/Infinity-Diamonds. PLEASE HELP MEH! - Bram Zerbe

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