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CubeArchon

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  1. I'm curious as to how world generation works. Specifically the default world generation within the ChunkProviderGenerate. Most(if not all) of the variables within the code is generically named(i.e. var1, var2, var3) rather than being named by what the variable contains. Can anyone break down how the noise generation works? If someone could just explain what all the variables are for and how they work within the algorithm I'm sure I could figure out the rest by myself. Thanks, CubeArchon
  2. Thanks for the response, I guess there just isn't enough information / tutorials on this API out yet. I wasn't able to get much from the wiki. Is this pretty much the direction modders are taking?
  3. I have yet to find something that specifically states exactly what ForgeAPI is, what it does, and how it is different than using just ModLoader(yes, i know FML is integrated). Anyone mind giving me a brief run down on how this API would benefit me as a modder?

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