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218omar

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  1. Note: This mod was first posted by ME on www.minecraftforum.net almost a week ago. World Cup What better way to prepare for the upcoming FIFA World Cup than by enjoying a preview for it in Minecraft. This mod adds new ores, better weapons, surprise blocks and most importantly football players and a stadium. This Mod, currently available for Forge 1.7.2 is downloadable here: Newest Version: 1.0.3 http://adf.ly/n5myI Older Versions New Ores Chrome Ore: Chrome ore is available everywhere in the Overworld when elevation is less than 30. Chrome ore needs to be smelted to create chrome ingots. Chrome ingots are used to create new tools (except hoes) and weapons as well as armor. The crafting recipes for chrome equipment are the same as any vanilla equipment. Unstable Ore: Unstable ore is available everywhere in the Overworld when elevation is less than 15. Unstable ore needs to be smelted to create unstable nuggets. The unstable nuggets are used to create unstable ingots. The unstable ingots are used to create new tools (except hoes) and weapons as well as armor. The crafting recipes for chrome equipment are similar to vanilla equipment except replace sticks with chrome ingots. Unstable tools and armor are the strongest equipment in the mod and the whole game (if this is the only mod installed) Fiery Iron Ore: Fiery Iron ore is only available in the Nether at any elevation. It looks very similar to Netherack but has a small glow around it. Fiery Iron ore is smelted to create fiery iron ingots. The fiery Iron ingots are used to create tools and armor that have a fire enchantment. Fiery Iron tools are stronger than Iron tools in strength and durability. New Blocks This mod has many new blocks called lucky blocks. They are not craftable and are very hard to find for one reason and one reason only. They look exactly like vanilla blocks. An example of this is the Lucky Stone block. One of the stone blocks in the above pictures is lucky, can you tell which one? I very much doubt it. These blocks are more of a surprise gift since they can drop ONE item from vanilla minecraft and this mod. There also are 3 trap blocks that look the same have a small chance of giving you a good amount of diamond and an even bigger chance of killing you, so choose wisely. The trap Blocks look like this: A very important block in this mod is the Looking Glass. It is crafted like this: It is used to look underground and can be combined with more Looking Glasses to create a huge lens into the dungeons and caves underneath. NOW TO THE MEAT AND POTATOES OF THIS MOD THE PLAYERS There are currently a good amount of players in the mod and more will be added in the next few updates. If you would like to request the addition of a player, please post his name in the thread below The players are very strong and only spawn in the nether. Before venturing to the nether it is advised to have at least the chrome armor set and sword in order to survive their attacks. They also spawn in football fields (dungeons). There are also dungeons and a field, I'll leave that for you to explore. Change Log Mod Showcases Have Fun and Enjoy!
  2. so I am finished my mod and I am trying to build the jar file. When I run "gradle build" in cmd, I get this error(it is basically saying that I have 100+ complitation errors, but the mod runs perfectly fine when running it from eclipse. my build.gradle file is Any help with getting rid of the errors?
  3. I tried that, still got pig spawners... Anyone got any other method?
  4. I'm trying to spawn mob spawners that are not pigs and I am following the guide on this page: http://www.minecraftforge.net/wiki/Mob_Spawners but getSpawnerLogic This is my code, I know I need to add one more line "zombies.getSpawnerLogic().setMobID(someEntityID);" but i get errors when I use those 2 functions world.setBlock(xPos+x, yPos+y, zPos+z,Blocks.mob_spawner); TileEntityMobSpawner zombies = (TileEntityMobSpawner)world.getTileEntity(xPos, yPos, zPos); Any help would be appreciated.
  5. Thank you very much That worked
  6. [19:16:02] [Client thread/ERROR]: Using missing texture, unable to load minecraft:textures/blocks/omar_tutorialmod;liveOre.png.png java.io.FileNotFoundException: minecraft:textures/blocks/omar_tutorialmod;liveOre.png.png It's saying that it is looking for the minecraft folder. Is there anyway to make it look in the omar_tutorialmod folder? Because I followed Wuppy's tutorial step by step and the texture is not working
  7. I got it fixed by renaming the file and changing the omar_tutorialmod folder name to minecraft. Hopefully having the folder called minecraft does not screw everything up
  8. Everything from the console Minecraft runs perfectly fine but the block has the pink and black texture and is called "tile.liveOre.png.name"
  9. So, I am starting to create a practice mod before starting on the real one and I can't for the life of me figure out what to do. Any help would be appreciated. Here's my code so far. BlockLiveOre.java package com.omar.tutorial; import com.omar.tutorial.help.Reference; import net.minecraft.block.*; import net.minecraft.block.material.Material; import net.minecraft.creativetab.*; public class BlockLiveOre extends Block { public BlockLiveOre() { super (Material.rock); setBlockName("liveOre"); setTextureName(assets:"liveOre"); setBlockTextureName(Reference.MODID +";" + getUnlocalizedName().substring(5)); setCreativeTab(CreativeTabs.tabBlock); } } Tutorial.java package com.omar.tutorial; import net.minecraft.block.Block; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.*; import com.omar.tutorial.help.*; @Mod(modid = Reference.MODID, version = Reference.VERSION) public class Tutorial { public static Block liveOre; @EventHandler public void preInit(FMLPreInitializationEvent event) { liveOre = new BlockLiveOre(); RegisterHelper.registerBlock(liveOre); } } Reference.java package com.omar.tutorial.help; public class Reference { public static final String MODID = "omar_tutorialmod"; public static final String VERSION = "1.0"; } RegisterHelper.java package com.omar.tutorial.help; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.block.Block; public class RegisterHelper { public static void registerBlock (Block block) { GameRegistry.registerBlock(block, Reference.MODID + "_" + block.getUnlocalizedName().substring(5)); } } en_US.lang tile.liveOre.name=Live Ore The texture I'm using is a 16x16 png file. The name and the texture of the block are not showing in minecraft. Any help is appreciated.
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