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jeremy450

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  1. sadly it dont
  2. I have tried that with no luck public firepit(int id, Material Material) { super(id, Material); setHardness(0.5F); setStepSound(Block.soundGlassFootstep); setLightOpacity(255); setLightValue(1.0F); //blockFireSpreadSpeed[this.blockID] = 0; //blockFlammability[this.blockID] = 20; //setBlockBounds(0.0F,0.0F,0.0F,1.0F,1.0F,1.0F); //setBlockBounds(0.0f, 0.0f, 0.0f, 0.6875f, 0.9000f,0.6875f); } @Override public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side) { return true; } @Override public TileEntity createNewTileEntity(World world) { // TODO Auto-generated method stub return new TileEntityfirepitsteel(); } /** * Called whenever the block is added into the world. Args: world, x, y, z */ @Override public void onBlockAdded(World par1World, int par2, int par3, int par4) { super.onBlockAdded(par1World, par2, par3, par4); //par1World.setBlockToAir(par2 + 1, par3, par4); par1World.setBlock(par2, par3 + 1, par4, Block.fire.blockID); }
  3. i got it to work with blockFireSpreadSpeed[this.blockID] = 0; blockFlammability[this.blockID] = 20; the issue is it destroys the item after a certain time. is there a way to make it not destroy it?
  4. Blocks.fire.setFireInfo is for 1.7 not 1.6.4 sorry i should of said that
  5. where would i put that?
  6. i have tried to do it. i can make it render besides it, etc. but not on top. i think it could be causes its a blockcontainer. is there a way to do it with a blockcontainer and make it last forever? package glowsblocksandlights; import java.util.Random; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import glowsblocksandlights.TileEntityfirepitsteel; public class firepit extends BlockContainer{ public firepit(int id, Material Material) { super(id, Material); setHardness(0.5F); setStepSound(Block.soundGlassFootstep); setLightOpacity(255); setLightValue(1.0F); //setBlockBounds(0.0F,0.0F,0.0F,1.0F,1.0F,1.0F); //setBlockBounds(0.0f, 0.0f, 0.0f, 0.6875f, 0.9000f,0.6875f); } @Override public TileEntity createNewTileEntity(World world) { // TODO Auto-generated method stub return new TileEntityfirepitsteel(); } /** * Called whenever the block is added into the world. Args: world, x, y, z */ @Override public void onBlockAdded(World par1World, int par2, int par3, int par4) { super.onBlockAdded(par1World, par2, par3, par4); //par1World.setBlockToAir(par2 + 1, par3, par4); par1World.setBlock(par2, par3 + 1, par4, Block.fire.blockID); } @Override @SideOnly(Side.CLIENT) public void registerIcons(IconRegister IconRegister) { blockIcon = IconRegister.registerIcon(Basicinfo.ID.toLowerCase() + ":firepitsteel"); } @Override public boolean isOpaqueCube() { return false; } @Override public int getRenderType() { return -1; } @Override public boolean renderAsNormalBlock() { return false; } }
  7. but how exactly though. theres nothing in the block.fire that allows you to set the location you want to place it.
  8. i kinda know that but i want to place a certain block on top of the one the user places. for example i have a firepit and when the user places it down the fireblock is automaticly placed ontop of it.
  9. Hi there how can i add a block ontop of the block that is placed by user? thanks jeremy
  10. i want to be able to put it ontop but pare inside my block. its like a pot. as you can see i can put a flame in it. but i cant find anyway to do fire.
  11. Hi there i'm trying to find a way to add fire the block i'm making. i know and can do a flame. but i havent been able to find any code on how to put fire in a block. i'm making like a firepit type of block and want the fire kinda ontop of it. i'm not good with coding and would like help. thanks jeremy
  12. hi mean is while the item/block is in the players hand it lights up the area around the player
  13. Hi there is there a way to make a item/block light up without using other mods? regards Jeremy
  14. Hope you understand what i am meaning
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