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fabricator77

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Everything posted by fabricator77

  1. I've looked at the Forge hooks for Dungeon loot, and would like something like it for the various other map generated loot chests. Yes there are a lot of them. Basically I want to add items from Forge mods to chests, which is easy without Forge until Bukkit is involved. The idea I have is to modify StructureComponent.class so the StructurePieceTreasure[] part is removed/ignored, and a class parameter used instead to determine what set of loot to generate (eg ComponentStrongholdLibrary.class). This way when Mojang add yet another structure with chest loots in it, the API doesn't need yet more changes. I don't mind doing most/all of the code changes, just want to hear what others think of the implementation. Also should I go with 1.2.5 or is it likely to be a wasted effort ?

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