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Nimbleguy

Forge Modder
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Everything posted by Nimbleguy

  1. How would I adjust the player's gamma temporarily?
  2. No, it does not say anything about the nullOre texture. Only some other untextured blocks and items.
  3. How would I keep a dimension at midnight and maybe make the dimension darker than usual? Currently I am trying to do DimensionManager.getProvider(VoidMod.NullVoidDimID).setWorldTime(13000); every tick, but that is not working.
  4. I tried SanAndreasP's method, now it gives the missing icon checkerboard texture. Code: TextureNullOre: BlockNullOre: VoidMod: TickListner:
  5. Still does the red, orange, yellow thing. I think it is the animation missing texture icon or something. My subscribevent is this: @SubscribeEvent public void texturePreStitch(TextureStitchEvent.Pre event){ event.map.setTextureEntry("nullOre", new TextureNullOre("nullvoid:nullOre")); } I know the class it is in is registered correctly because I am also using it for another thing. I use setBlockTextureName("nullOre"); in the BlockNullOre's constructor.
  6. Do you know what I would put as name? Also, do you mean do an @SubscribeEvent with a TextureStitchEvent.Pre as the arguments? Sorry, first time trying modding animations.
  7. Ok, for some reason updateAnimation is never called. I don't use breakpoints so... also the red, orange, yellow is a solid color that is switching to those colors. Earlier I posted an imgur link to the texture file.
  8. Ok, thank you. This issue is solved now .
  9. Ok, well I found that I forgot to register the item. Also, what things should be left in init?
  10. Thanks anyway. Does anyone else know what is wrong?
  11. Ok, I re-moved everything back to preInit, and my unrelated item stat requires an external api. It still has a negative id though.
  12. ? I did not move my items and blocks, except for my block for a fluid because it crashes when put before the fluid. VoidMod:
  13. My MCMeta file looks like this: I don;t want it to be animated, though, because of the wear helmet, different texture thing.
  14. I put my achievements, biome, and stuff for a fluid into init, it still gives it a negative id. My other armor piece that uses the same class, etc is fine, though.
  15. I changed that to Minecraft.getMinecraft().thePlayer, but it still does the red, orange, yellow thing.
  16. For some reason, my chest plate has a negative item id. I checked with F3-H, and it says #-001 It's unlocalized name is voidGear ArmorNull:
  17. Ok, now it is cycling through red, orange, and yellow. BlockNullOre: TextureNullOre:
  18. I don't want to use tile entity special renderers because tile entity. It is an ore and already lags a bit as it is. I chose the animation route, but how would I bind my TextureNullOre to my BlockNullOre?
  19. I am trying to make a block change texture when I wear a certain helmet, it worked in 1.6.4, but it broke in 1.7.2. BlockNullOre: RenderNullOre: Also, I know the RenderNullOre is being called on render because of the System.out.println()'s. Currently it does not even render a texture at all, it is just a transparent cube. Sorry if I need to put up any more code. EDIT: After placing liquid around it it stopped being transparent, but still did not change texture. EDIT 2: After editing the RenderNullOre a bit, the transparency stopped, but it still will not change texture. Also, I want the change to be client-side only for only the person who is wearing goggles. I also do not want it to be a tile entity, because it is an ore and will spawn a lot in certain places. I put the new code in the spoiler.
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