Got enchanted dungeon loot thanks to the recent changes in Forge (4.2.x)
Thanks for that LexManos!
I had to brush up on sub-classes and such to get it going but I'll put what I found here (if that's ok)
The override class:
Then to reference it, add a method to your code:
Then if you want to add, for instance, randomly enchanted bows, you could use:
addEnchantedLoot(new ItemStack(Item.bow),100, 1,30, 10);
where 100 is the weight (chance it will be in loot)
1 is the minimum enchantment level
30 is the maximum enchantment level
10 is the percent chance the item will have any enchantment