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jacob814

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  1. It may be because I have never had to deal with environment variables before but that seemed to work. Thankyou.
  2. The issue that seems to be occurring is that the command prompt isn't even recognizing the change I am making to the variable. As if it is looking somewhere else for it. I tried the bin and that didn't work either.
  3. As shown in the picture (sort of) when trying to get gradlew setupDecompWorkspace I am getting this error: FAILURE: Build failed with an exception. What went wrong: Execution failed for task ':recompileMc'. > Unable to find a javac compiler; com.sun.tools.javac.Main is not on the classpath. Perhaps JAVA_HOME does not point to the JDK. It is currently set to "C:\Program Files\Java\jre1.8.0_102" Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. END of error As the error states that JAVA_HOME does not point to the JDK, I must be doing something wrong as shown in the picture, I have an environment variable JAVA_HOME pointing to java jdk1.8xxxx I have spent some time trying to figure it out without luck. I feel like I am overlooking something small, if anyone can help I will be very thankful.
  4. I do not have much experience with FML and am still learning java so creating a custom model is difficult. Yes there are videos out there but they are very straight forward and dont give you much room to do things. I tried to use a tutorial by Neale Gaming (youtube) and I was able to get a Techne model in but it neither rotated or, when broken displayed the right particles. I need a tutorial a good tutorial, video based or not. Also if someone could explain the pros and cons of using techne for modeling that would be great.
  5. I have looked for quite some time for a tutorial for in game model animation. I have my model in game and working. I would like someone to either point me in the right direction to a tutorial or even better give me some sort of example program to look at. Any help will be great.
  6. When calling a 1.7.2 vannila item/block i did not realized i needed Block.(blockRegistry.getObject("Clay")); Before all you had to do was block.clay I did not realize this until I hunted some tutorials and did a bit of solving in my free time. I have not had considerable amount of time off until today.
  7. Well ill try some more then, i am sorry for my ignorace GameRegistry.addShapelessRecipe(new ItemStack (ModBlocks.clayTileN), new ItemStack(Block.BlockClay)); This is with all of my other recipes. I am having troble with this ^^^ and feel really stupid right now. what class should i call apon if it isnt Block. Any real help will be appreciated.
  8. Hm... If anyone can help that would be great
  9. Ok i have that down, thankyou, now one more question, how do you call apon vannila items/blocks wehn crafting. I have been able to do it with my own moditems/ blocks. Also do I need to make a new Items Stack for the vannila blocks or do they already have that implemented. Thankyou for you help
  10. Could you please clarify that a bit more. and one more thing, thank you for all your help you have given me, you have taken your time out of your day to help us modders on the forge forums. Thank-you
  11. I would like some help in knowing the code of changing the minecraft smelting recipes and crafting recipes(shapeless and inventory crafting). If anyone is able to help that would be great. I would like to do this without changing the source code but if that is not possible I would still like to know.
  12. Thankyou very much lex. This did help. This problem is now solved.
  13. I get no javadoc information all together for the question and the second reply that didnt work either sadly.This would be an esample of something i should get, if i hover of the "BLOCK" it shoudl pull up a java doc: public static Block bauxiteN, tinOreN, copperOreN, leadOreN, silverOreN; When looking at the forge download page there is a javadoc there. Is there a way to install that in eclipes?
  14. I still need help people
  15. I have seen other people use this class
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