Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Abchrisabc

Members
  • Joined

  • Last visited

  1. @diesieben07 I have somethings to ask and say So basically I can delete line 21 (registerGlobalEntityId) (At EacEntity.java) or do I have to delete line 22 (registerModEntity)? How would I pass the entity-egg colors to registerGlobalEntityID? With the current setup I only would have to use the following code to register an Entity createEntity(ClassNameOfEntity.class, "Name Of Entity", 0xBackgroundColor, 0xSpotColour); I dont know How I would Not use the global IDs (yet...)
  2. Nevermind just found it I had to add the following code to my mod: EntityRegistry.addSpawn(entityClass, 2, 0, 1, EnumCreatureType.monster, BiomeGenBase.sky); So it would look like this: public static void createEntity(Class entityClass, String entityName, int solidColor, int spotColor) { int randomId = EntityRegistry.findGlobalUniqueEntityId(); EntityRegistry.registerGlobalEntityID(entityClass, entityName, randomId); EntityRegistry.registerModEntity(entityClass, entityName, randomId, Eac.mobInstance, 64, 1, true); EntityRegistry.addSpawn(entityClass, 2, 0, 1, EnumCreatureType.monster, BiomeGenBase.sky); createEgg(randomId, solidColor, spotColor); }
  3. How do I Make an Entity Spawn naturally in the end? My Source Code is at https://github.com/EacMods/Eac/tree/master/src/main/java/Eac Yes my entity extends Enderman but doesn't spawn naturally (Yet) in the end (or like the enderman in the overworld)
  4. I forgot to hit ctrl+shift+o *derp* Now it is also importing net.minecraftforge.common.util.EnumHelper
  5. Hi everybody, I'm porting my mod from 1.6.4 to 1.7.10 While porting I came to a problem EnumHelper has been renamed or (re)moved Here is my Sword code: http://paste.debian.net/hidden/b66e46a5/ At least it says EnumHelper cannot be resolved
  6. I have logs as I also can't join with stuff like ArmourStatusHUD and InventoryTweaks. Here are the logs for my server: http://pastebin.com/na1veC1E point of connecting = Line 1888 And here are the logs of the client: http://pastebin.com/M3aJtY5a the point of connecting is Line 3993

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.