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NightC

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  1. ok the classes are Mainmod:Removed Renderer ArmourClass:Stayed The Same CommonProxy:Stayed The Same ClientProxy: package NightC.MoreTools.client; import NightC.MoreTools.common.CommonProxy; import net.minecraft.client.renderer.entity.RenderBiped; import cpw.mods.fml.client.registry.ClientRegistry; import cpw.mods.fml.client.registry.RenderingRegistry; public class ClientProxy extends CommonProxy { public ClientProxy() { } public void doOnLoadRegistration() { } public int registerArmorRenderID(String prefix) { return RenderingRegistry.addNewArmourRendererPrefix("carbon"); } } Texture Path: forge-1.6.4-9.11.1.961src\src\main\resources\assets\minecraft\textures\models\armor Note: I tried "Carbon" and "carbon"
  2. Okay..... i tried that but it didn't work btw thanks for being the only one that's really replying great deal of help thanks
  3. I did that this is what i did: ClientProxy: import NightC.MoreTools.common.CommonProxy; import net.minecraft.client.renderer.entity.RenderBiped; import cpw.mods.fml.client.registry.ClientRegistry; import cpw.mods.fml.client.registry.RenderingRegistry; public class ClientProxy extends CommonProxy { public ClientProxy() { } public void doOnLoadRegistration() { } public int registerArmorRenderID(String prefix) { return RenderingRegistry.addNewArmourRendererPrefix("CarbonArmour"); } }
  4. they are located in the default minecraft place and are named carbon_1.png and carbon_2.png they loaded fine when the renderer was in my main mod class but server crashed i need to know now how to render it in the Client Proxy ooh and i was being sarcastic
  5. Someone help me before i come to old age and die
  6. Uh i tried see but the textures don't load package NightC.MoreTools.client; import cpw.mods.fml.client.registry.RenderingRegistry; import net.minecraft.item.EnumArmorMaterial; import net.minecraft.item.Item; import net.minecraftforge.common.EnumHelper; import NightC.MoreTools.Armor.CarbonArmour; import NightC.MoreTools.common.Base; import NightC.MoreTools.common.CommonProxy; public class ClientProxy extends CommonProxy { public void registerRenderInformation() { } @Override public int registerArmorRenderID(String prefix) { return RenderingRegistry.addNewArmourRendererPrefix("CarbonArmour"); } }
  7. I haz tried thats why i turned to here and i treid yet again
  8. uh im kind of a noob can u modify my Client proxy and send over so i can see how?
  9. Uh how do i add it to the ClientProxy?
  10. Crash Report Has been added
  11. Hi im new to FML modding and i started with 1.6.4 the problem is my Armour renders in Client but not in Server because it crashes. Here the code: Base[MainmodClass]: ClientProxy[EMPTY]: CommonProxy[NotEmpty]: ArmourClass[All In One]: Crash report from server Please help me anyone.

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