Ive seen people post very organized code on the forums so im not sure how it will look.
This is the main class.
package SwiggitySwooty;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.Block;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.src.BaseMod;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Event.Result;
public class StoneRods extends BaseMod{
//creates a creative tab for the mod
public static CreativeTabs tabStoneRods = new CreativeTabs("tabStoneRods")
{
public ItemStack getIconItemStack() {
return new ItemStack(StoneRods.Orb, 1, 0);
}
};
//initializes the items
public final static Item CobbleStoneRod = new ItemCobbleStoneRod(2066).setTextureName("StoneRods:CobbleStoneRod").setUnlocalizedName("cobbleRod").setCreativeTab(StoneRods.tabStoneRods).setMaxStackSize(1);
public final static Item StoneRod = new ItemStoneRod(2067).setTextureName("StoneRods:StoneRod").setUnlocalizedName("stoneRod").setCreativeTab(StoneRods.tabStoneRods).setMaxStackSize(1);
public final static Item ChiseledStoneRod = new ItemChiseledStoneRod(2068).setTextureName("StoneRods:ChiseledStoneRod").setUnlocalizedName("chiseledStoneRod").setCreativeTab(StoneRods.tabStoneRods).setMaxStackSize(1);
public final static Item EnderWand = new ItemEnderWand(2071).setTextureName("StoneRods:Ender_Wand").setUnlocalizedName("enderWand").setCreativeTab(StoneRods.tabStoneRods).setMaxStackSize(1).setMaxDamage(256);
public final static Item Orb = new ItemOrb(2073).setTextureName("StoneRods:Orb").setUnlocalizedName("orb").setCreativeTab(StoneRods.tabStoneRods).setMaxStackSize(64);
public final static Item LavaWand = new ItemLavaWand(2072,0).setTextureName("StoneRods:Lava_Wand").setUnlocalizedName("lavaWand").setCreativeTab(StoneRods.tabStoneRods).setMaxStackSize(1);
//enabling crafting of mod items and all vanilla items with ItemStacks
//initializes the blocks
//Overrides the getVersion() Method
@Override
public String getVersion() {
return "1.1.1";
}
//Overrides the load() method
@Override
public void load() {
//This registers all names of objects not sure if actually works, but it shouldn't affect anything
// LanguageRegistry.addName(CobbleStoneRod, "Rod of Cobble");
// LanguageRegistry.addName(StoneRod, "Rod of Stone");
// LanguageRegistry.addName(ChiseledStoneRod, "Rod of Stone Bricks");
// LanguageRegistry.addName(EnderWand, "Ender Wand");
// LanguageRegistry.addName(Orb, "Orb");
ItemStack OrbStack = new ItemStack(StoneRods.Orb);
ItemStack DiamondStack = new ItemStack(Item.diamond);
ItemStack GlassStack = new ItemStack(Block.glass);
//This adds recipes without having the code in the client classes
//GameRegistry.addShapedRecipe(new ItemStack(StoneRods.Orb), new Object[] {"GGG", "GDG", "GGG", 'G', Block.glass, 'D', Item.diamond});
//GameRegistry.addRecipe(
//GameRegistry.addRecipe(
GameRegistry.addRecipe(new ItemStack(StoneRods.Orb), new Object[] {"GGG", "GDG", "GGG", 'G', GlassStack, 'D', DiamondStack});
}
}
The CraftingManager class just adds the initialized items shown here to a crafting recipe.
If I leave at least 1 of those recipes, the mod loads.
If I dont have any listed, the mod doesnt.
Mod doesnt load:
//this.addRecipe(new ItemStack(StoneRods.CobbleStoneRod), new Object[] {"OBO", "LCW", "OBO", 'O', Block.obsidian, 'B', Item.blazeRod, 'L', Item.bucketLava, 'C', Block.cobblestone, 'W', Item.bucketWater});
//this.addRecipe(new ItemStack(StoneRods.StoneRod), new Object[] {"FSF", "LCL", "FSF", 'S', Block.furnaceIdle, 'L', Item.bucketLava, 'C', StoneRods.CobbleStoneRod, 'F', Block.obsidian});
//this.addRecipe(new ItemStack(StoneRods.ChiseledStoneRod), new Object[] {"SS", "SS", 'S', StoneRods.StoneRod});
//this.addRecipe(new ItemStack(StoneRods.Orb), new Object[] {"GGG", "GDG", "GGG", 'G', Block.glass, 'D', Item.diamond});
Mod Loads:
this.addRecipe(new ItemStack(StoneRods.CobbleStoneRod), new Object[] {"OBO", "LCW", "OBO", 'O', Block.obsidian, 'B', Item.blazeRod, 'L', Item.bucketLava, 'C', Block.cobblestone, 'W', Item.bucketWater});
//this.addRecipe(new ItemStack(StoneRods.StoneRod), new Object[] {"FSF", "LCL", "FSF", 'S', Block.furnaceIdle, 'L', Item.bucketLava, 'C', StoneRods.CobbleStoneRod, 'F', Block.obsidian});
//this.addRecipe(new ItemStack(StoneRods.ChiseledStoneRod), new Object[] {"SS", "SS", 'S', StoneRods.StoneRod});
//this.addRecipe(new ItemStack(StoneRods.Orb), new Object[] {"GGG", "GDG", "GGG", 'G', Block.glass, 'D', Item.diamond});