Uhh i am using two items, using the same concept as a furnace,
replacing the items instead of a block,
and both items use the same class
I'm changing my code right now...
I am trying to make a sigil using an onItemRightClick Method,
but when i right click with the item nothing happens,
can anyone help me?
Main mod class:
Item Class:
You know what this topic is for!
I have no idea what the name for
this team should be!
That is up to you!
Main Coder is mostly who i decide is
really good at coding!
We need a :
Texturer
Assistant Coder
modeler(someone good with techne)
these will be crosssed out when
the job is filled!
we're gonna make our first mod soon,
so better hurry and apply at:
[email protected]
no skype name needed!
Application:
Name:
Age: (dosen't matter what age you are, just be good with coding!)
experience:
your rating on yourself:(what do you call yourself? experienced but not too advanced,
or basic??, or advanced, straight out advanced)
what you wanna be:(assistant modder, texturer or modeler)
email:
Hope you guys join fast!
Submit your application to the
email above!
[move][shadow=red,left]Thanks guys in advanced[/shadow][/move]
My custom furnace that i'm making
is freezing my game!!
when i right click on it it will have major lag!
And. don't say i'm missing methods,
because i am, i'm not finished with it yet,
so don't say i'm missing methods please!
I'm experienced with java but not
too TOO advanced.
Main mod class:
Gui Handler:
Gui class for block:
Block class:
Container:
Tile Entity:
My custom rendering is going nuts!
The block is usually floating around me
if i get close to where i actually put it
Main:
http://pastebin.com/3SywYT6M
BlockClass:
http://pastebin.com/RKBpfdbF
ClientProxy:
http://pastebin.com/sNFMUJq7
ModelClass:
http://pastebin.com/UAhn3FLv
Renderer:
http://pastebin.com/Q71NDsGm
TileEntity:
http://pastebin.com/6jd0j8A1
And yes...
I used techne.
By the way it keeps saying
########## GL ERROR ##########
[18:21:45] [Client thread/ERROR]: @ Post render
[18:21:45] [Client thread/ERROR]: 1284: Stack underflow