Running 1.6.4 at the moment for our regular games, but setting up 1.7.2 for transition, when more of the mods we use eventually update.
The problem I'm hitting is the Minecraft 255 Biome ID number limit.
It seems that every other mod I try to add to the mix has doubled the number of biomes it wants to add, as has Mojang themselves. I'm not talking about a huge number of mods here - just six and I'm already 40+ over the 255 limit.
For the first time I'm faced with having to drop several mods I really want to use, simply because of this limit number. A lot of the biomes these mods add I don't use in world gen, the biomes that remain, give, for me, a satisfying mix of great biomes.
Obviously an increase in biomes from 255 would be ideal, but I've seen the comments here by some that its not possible? But didn't TheWeatherPony come up with a fix for this that actually worked and increased the biome availability to 4000+ ? Was there a reason this couldn't be implemented?
If it cant be implemented and 255 has to remain - how about an alternative solution? Would it be possible, if a biome is set to false in a mods config for generation, that it does not actually claim one of the 255 ID's?
Or, could there be some way that Dimension mod biomes are separated from the 255 overworld?
I have no idea if any of this is possible, I'm not a coder of any kind, but as the issue gets worse, would appreciate some sort of solution.