Everything posted by Totalytaco
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Moddeling advice 1.7.2
Yea they seam really tricky to work with but i hope to find some wich you can animate for mobs that is
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Moddeling advice 1.7.2
So i have gotten started. With aome modding and i have learned that techne can cause a couple of hiccups in my coding (altough theire easy to fix) so i hope someone could tell me about what they think is the best thing to use when modding and post a link to a guide or the programs website And also if theres any difference in using .obj models like those realy detailed ones too? Thanks if anyone care to help ! (: ~Taco
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Description for items? 1.7.2
Ah! That worked thanks!
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Description for items? 1.7.2
public void addInformation(ItemStack par1ItemStack, List par2List) { par2List.add("test"); } this is what i came up with put i get an error saying Void is an invalid type for the variable addinformation
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Description for items? 1.7.2
oke ty!
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[SOLVED] Changing items texture when the mouse is over the item in the inventory
ignore my previous post i clicked the wrong post sorry =P
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Description for items? 1.7.2
hi i was wondering if anyone here knew how to make an item show a description in grey text when hovered over in inventory or when shifted while hovering over the item if anyone could help i would be Grateful (Sorry if my english gets a bit terrible not my main language).
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small problem probably easy to fix 1.7.2
oh Yes i figured it out by myself just had to do it the old-fasioned way thanks for helping anyway!
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small problem probably easy to fix 1.7.2
any code you need and where should i put the block.setTextureName?
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small problem probably easy to fix 1.7.2
still makes the same particles and messes up the texture to i put it into the assets.modid.textures.model folder
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small problem probably easy to fix 1.7.2
okay i'll try that
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small problem probably easy to fix 1.7.2
yes but i'm using a custom model a TileEntity so i put the texture into models
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small problem probably easy to fix 1.7.2
here is the line i use in my main mod class atleast blockCrate = new Crate(Material.wood).setBlockName("Crate").setBlockTextureName("Crate"); GameRegistry.registerBlock(blockCrate, "Crate");
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small problem probably easy to fix 1.7.2
hi this is probably just a small small error but anyone know why the breaking particles on my custom rndered block uses the missing texture the block looks fine untill you start breaking it when those horrible black and purple particles shows up anyone who can tell what the problem is without seeing my code (Just reply if you need to).
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custom rendered block causes crash upon starting the game (unsolved) 1.7.2
so in that case crateedgefive.addBox(-1F, -1F, -1F, 1, 18, 2); is the line wich the error accures on? i still cant find a way to fix it (i'm really new to modding so please bare with me)
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custom rendered block causes crash upon starting the game (unsolved) 1.7.2
block class http://pastebin.com/Te6AXqAe
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custom rendered block causes crash upon starting the game (unsolved) 1.7.2
i hope that's the right class renderCrate thaks btw apreciate that youre trying to help
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custom rendered block causes crash upon starting the game (unsolved) 1.7.2
oh and sorry for not using spoilers first time utilizing the forums
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custom rendered block causes crash upon starting the game (unsolved) 1.7.2
package net.wowcraft.renderer; import org.lwjgl.opengl.GL11; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.wowcraft.mod.WowCraft; import net.wowcraft.model.ModelCrate; public class RenderCrate extends TileEntitySpecialRenderer{ private static final ResourceLocation texture = new ResourceLocation(WowCraft.modid + ":" + "textures/model/Crate.png"); private ModelCrate model; public RenderCrate(){ this.model = new ModelCrate(); } @Override public void renderTileEntityAt(TileEntity tileentity, double x, double y,double z, float f) { GL11.glPushMatrix(); GL11.glTranslatef((float)x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); GL11.glRotatef(180, 0F, 0F, 1F); this.bindTexture(texture); GL11.glPushMatrix(); this.model.renderModel(0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); } } //this is that class
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custom rendered block causes crash upon starting the game (unsolved) 1.7.2
oh and i'm sorry if i am confused i'm realy new to modding but could you specify a bit under what java,114 would mean and is this kine 114? thanks anyway
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custom rendered block causes crash upon starting the game (unsolved) 1.7.2
i think the block renderer is what you ment or am i wrong? thanks for helping btw
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custom rendered block causes crash upon starting the game (unsolved) 1.7.2
hi i tried making my first custo-rendered block following this guide i have been looking for help for a while now but i cant seem to find what the problem is i think the problem is in the proxys but i cant seem to figure it out crash-report http://pastebin.com/0JHkiQk1 commonproxy http://pastebin.com/je1sA1zU clientproxy http://pastebin.com/mcLaWEfk main mod class http://pastebin.com/76DtLh15 block renderer http://pastebin.com/ePgaVv31 tileentityCrate http://pastebin.com/nK1aNRvN model http://pastebin.com/PdLnBhef please help if anyone can find the problem
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Need some links or tips for quest book 1.7.2
so i am a bit new to the modding community and i would love to get a couple of links for some good guide's what i need a guide to would be to make a guide book like the boos from Tinker's construct ir the quest book from the Lion King mod by Mevans. if anyone could point me in the right direction i would be very Grateful.
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