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drok0920

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Everything posted by drok0920

  1. Im not sure what you mean so this is what the edge of the biome looks like: http://s1308.photobucket.com/user/Taco_Does_MC/media/Minecraft%20Pictures/Mods/2014-07-08_094605_zpsaae3f6a4.png.html
  2. ok here it is along with my block registry class. http://pastebin.com/33eRPYXe http://pastebin.com/uUkaQu8V Yes i know that not all my blocks are made correctly i have been working on getting that fixed
  3. Oh ok i'll look at that later thanks for the help.
  4. I was wondering if there was a way to make its brighter than setLightLevel(1.0F). Is there? And if so how?
  5. IT still wont work. Are my biomes suposed to be in the init and NOT the preinit
  6. @Elyon it worked thank you EDIT: How would i get it to say something when the custom entity dies? In my case i need it to say "Smith was killed by Player"
  7. Ok i have been trying to migrate over to that method so i will do that
  8. Ok i will try these thanks for the help
  9. Hello MCF forums, How would i make my custom mob have a name over his head just like if i were to name a pig for example?
  10. Here it is http://pastebin.com/YRq3M9rB
  11. I tried that but it still wont work
  12. No ok so thats why i will create it after my blocks
  13. Hello MCF forums, I have made a custom biome and every thing works fine, well not quite it generates but it doesnt seem to generate correctly. When it generates instead of having my custom block as the top block and filler block it just generates as both of them being stone. Can some one please help me? Biome Class: http://pastebin.com/pM3PvnSt
  14. what do you mean by?:
  15. I have tried that when i did the: public static Block CodePortal = new CodePortal(Material.rock).setBlockName("CodePortal").setBlockTextureName("BOW:codePortal"); in my @mod file but it just uses the nether portal texture instead
  16. One last thing what is the method to change the texture of the block within the block class i havent been able to figure it out and make it work
  17. Ok i will try that i guess i was trying to avoid extending anything but block(dont ask why im just weird like that).
  18. Hello MCF foums, I would like to know how i would make a block that cant be collided with like a normal block but still be able to transfer you to a dimension.
  19. OH ok i will change that and yes there are but most of them apear to be only because i have not made textures for some items/blocks. Error: http://pastebin.com/ALBB6LQ6
  20. No it is BOW every where but it works EVERYWHERE except on that one block
  21. every block works for me except the one i need animated if that helps you
  22. Nope it is still just the TextureNotFound Texture
  23. ok i will fix that and see if it works
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