Sorry that was only a snip it of code heres all of it:
package com.drok0920.alchemy.gui;
import java.util.LinkedList;
import java.util.List;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiLabel;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import com.drok0920.alchemy.Alchemy;
import com.drok0920.alchemy.block.BlockManager;
import com.drok0920.alchemy.item.ItemManager;
public class GUIAlchemistsGuide extends GuiScreen {
public static final int GUI_ID = 20;
private static int PAGE_ID = 0;
private static final int CLOSE_BUTTON_ID = 0;
private static final int NEXT_BUTTON_ID = 1;
private static final int PREVIOUS_BUTTON_ID = 2;
private ResourceLocation backgroundTexture;
private List<ItemStack> list = new LinkedList();
public GUIAlchemistsGuide() {
backgroundTexture = new ResourceLocation(Alchemy.MODID,"textures/gui/alchemistsGuide_Crafting.png");
}
@Override
public void initGui() {
super.initGui();
PAGE_ID = 0;
GuiButton closeButton = new GuiButton(CLOSE_BUTTON_ID, (width / 2) - 25, 256 - 27, 50, 20, "Close");
buttonList.add(closeButton);
GuiButton nextButton = new GuiButton(NEXT_BUTTON_ID, (width / 2) + 50, 256 - 27, 50, 20, "Next");
buttonList.add(nextButton);
GuiButton previousButton = new GuiButton(PREVIOUS_BUTTON_ID, (width / 2) - 100, 256 - 27, 50, 20, "Previous");
buttonList.add(previousButton);
}
@Override
public boolean doesGuiPauseGame() {
return false;
}
@Override
protected void actionPerformed(GuiButton button) {
if(button.id == CLOSE_BUTTON_ID) {
this.mc.displayGuiScreen((GuiScreen)null);
return;
} else if(button.id == NEXT_BUTTON_ID) {
if (PAGE_ID != 10) {
this.PAGE_ID++;
System.out.println(PAGE_ID);
}
return;
} else if(button.id == PREVIOUS_BUTTON_ID) {
if (PAGE_ID != 0) {
this.PAGE_ID--;
}
return;
}
}
/**
* Draws the screen and all the components in it.
*/
public void drawScreen(int p_73863_1_, int p_73863_2_, float p_73863_3_)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(backgroundTexture);
this.drawTexturedModalRect( (this.width - 256) / 2, 0, 0, 0, 256, 256);
if(PAGE_ID == 0) {
}
if(PAGE_ID == 1) {
list.add(new ItemStack(Blocks.stone, 1));
list.add(new ItemStack(Blocks.stone, 1));
list.add(new ItemStack(Blocks.stone, 1));
list.add(new ItemStack(Blocks.stone, 1));
list.add(new ItemStack(Blocks.stone, 1));
list.add(new ItemStack(Blocks.stone, 1));
list.add(new ItemStack(Blocks.stone, 1));
list.add(new ItemStack(Blocks.stone_slab, 1));
list.add(new ItemStack(Blocks.stone, 1));
}
for (int k = 0; k < this.buttonList.size(); ++k)
{
((GuiButton)this.buttonList.get(k)).drawButton(this.mc, p_73863_1_, p_73863_2_);
}
for (int k = 0; k < this.labelList.size(); ++k)
{
((GuiLabel)this.labelList.get(k)).func_146159_a(this.mc, p_73863_1_, p_73863_2_);
}
drawShapelessCrafting((this.width - 69) / 2, 174 - 26, list);
list.clear();
}
protected void drawShapelessCrafting(int x, int y, List<ItemStack> stacks) {
int offsetx = 0;
int offsety = 0;
int count = 0;
for (ItemStack stack : list) {
if(count <= 9) {
itemRender.renderItemIntoGUI(fontRendererObj, this.mc.getTextureManager(), stack, x + offsetx, y + offsety);
offsetx = offsetx + 26;
count++;
System.out.println(count);
if(count == 3) {
offsetx = 0;
offsety = offsety + 26;
}
if(count == 6) {
offsetx = 0;
offsety = offsety + 26;
}
}
}
}
}
And in the end looks like this: http://s1308.photobucket.com/user/Taco_Does_MC/media/Capture_zpsf13fef6b.jpg.html