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Murloc992

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  1. Thank you Texasjake95 for guiding me there. The sourcecode will be a very good read as it seems it is using only forge for handling the modded content (and using those nifty annonations I've just come across by reading another help post, oh well, I am not the only looking for help.).
  2. Hello, I have another general question as comming from Risugamis' ModLoader is still pretty adaptive. I remember seeing somewhere that Forge mods should not use ModLoader, is this true? What is the difference and what classes should my mod inherit then instead of BaseMod? Hope you can help me and/or guide me in the right direction. Also, I would like to find someone fluent with forge and it's specifics who can help to a guy comming from ModLoader to a more sturdy platform (Oh boy, I love the event system!) by giving some general information (Don't worry, I am not the spammer type, I am studying Java 3rd year now so I am pretty common with it I just need a bit of guiding hand.).
  3. Sadly, GameRegistry didn't give me any luck just because it doesn't contain any Render/Entity related functions apart from TileEntity registration.. Edit: Thank you! You've guided me in the right direction, Forge Registry classes were what I needed, thanks given.
  4. Hello, this is my first post in forge forums, don't be harsh on me. So, comming from Risugamis' ModLoader to forge didn't seem much of a difference to me in coding style, but it is way easier just to manage client/server code, because of them being connected together. The only difference I've seen for now, is in adding a new Entity. I registered it, added to spawn, but standard ModLoader addRenderer(Map map) code didn't work, but more strangely, entity worked by itself, without defining a renderer nor a model. (Gladly I've got a BiPed model for my test Pigman entity, so it was fine, but still creepy.) Can somebody guide me in this situation? What I am supposed to do? Is there something new about Forge and renderers? I've been searching about it entire day (literally, 12 hours) but all I've got was ordinary modloader method. Hope you can help me.

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