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hitech95

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Everything posted by hitech95

  1. Ok, perfect. Now it work... None can help me with UE?
  2. 1) Ok, but where I have to put? I have tried the ic2-x.y.x-experimental-dev.jar but it don't run. Return an error. Is caused by the worg folder? 2a)And if the API is always required, for example a zip manager? About the 4, I'm trying to use the github src of UE, because the "jar version" is for 1.6.4
  3. I stopped again. Then I ask you the following questions: 1) How can I add a mod to the 'test environment' (Client and server Run)? I tried to add the ic2 and bc in the folder eclipse/mods but they don't load. 2) How can I add a mod API without dropping the jar into libs ? 2-a) How do I include the API in the jar? (I know it is not recommended, it is only for understanding) 3) How can I make a second project as a dependency of the first? 4) Does anyone have a good documentation on the Universal Electricity? If you find it necessary that I should better read up please leave the links to the guides. Unfortunately, after some research I found nothing. Thanks, hitech.
  4. Because I develop using NetBeans and is difficult to change IDE after 8 years... Now I'm using IntelliJ only because it's similar (the same) of Android Studio. Thanks, now seems to work!
  5. Ok, so now I'm downgrading. To recap: I am using a version of java does not compatibilem and I'm using IntelliJ. I have the worst set-up to forge!
  6. Yes, I have read that it's supported on the new forgeGradle.
  7. Yes, I'm using IntelliJ. No, still does not work. I tried to create another environment, but also in this case it does not work (using the forge example).
  8. Yesterday I was finally able to correctly position the texture. Today I started the project and.... "surprise" Forge no longer loads the mod. After their research on the web, with no solution, I am writing here the problem: [13:29:08] [Client thread/ERROR]: There was a problem reading the file E:\Programming\Minecraft\Mods\SmartCCraft\out\production\SmartCCraft\it\kytech\smartccraft\block\BlockAssembler2.class - probably this is a corrupt file And then: Identified a problem with the mod candidate E:\Programming\Minecraft\Mods\SmartCCraft\out\production\SmartCCraft, ignoring this source The src is on GitHub, but I think that this is a problem of the enviroment.... :'(
  9. Oh, good they changed the method name. I'll check minecraft TE's src.
  10. Could you be more specific? Do you have an example on which to work? There are simpler solutions? The direction (ForgeDirection) is already saved in the tileEntity my problem is that I do not know how to set the texture. Thanks, hitech95
  11. You need to make sure that if the variable "side" is equivalent to 3 you have to give back the front texture. This applies only when the block is in the inventory. In other cases, you must use the metadata. I can not tell if it is fully correct. I have just getting started.
  12. I want to clarify that I have just started working with forges. I'm following the tutorial pahimar and I also used the documentation in the wiki. I think I have a good preparation on Java. I do not think therefore that this is my problem. Unfortunately, I can not rotate the block in such a way that "look" the player. You can use the getBlockTexture and using the various parameters in order to assign the correct texture. Unfortunately I use the metadata to determine the block. Each metadata corresponds to an upgrade of the same block. They share the same TileEntity fact, the same container and GUI. The block is the "Charge Station". The code is on GitHub, so it is easier for me than for you to watch it. Thanks for your cooperation.
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