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Skytanic

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Everything posted by Skytanic

  1. I have a quick question. How would one go about drawing a tooltip that displays the current level of liquid in a tank when hovered over in the gui. Basically a tooltip that will spit out my int value for petroleum whenever i'm hovered over a certain section of the gui. I've searched around a bit but haven't found anything that I can get working. Any tips are helpful! thanks
  2. Awesome, so I got that part working. Now I'm curious, how would I create a recipe that requires two inputs and produces one output. If I create a second function for adding recipes with two inputs I still have to use the put function to put the recipe into my smeltingList map, however this put function only accepts a certain amount of parameters. So how would I go about doing this?
  3. I have been searching for an updated and clear tutorial or set of information about this with no luck. Does anyone know of any resource that explains how to make a smelting recipe that only works in a specific machine. I.E. I made a processor that takes a new ore and processes it into a new ingot. However, I do not want this recipe to work in a normal furnace! How would I go about doing this? Thank you in advance!
  4. Atomic Manipulation - Harness the power of Atoms and Molecules For more information on the Atomic Manipulation mod and all it contains please head over to my website and check everything out. It's basically a mini wiki. Currently in the mod 8 Blocks including two working machines, the Matter Scanner and Element Extractor. 25 Items, most of which are stages of ore processing (4 ores, 4 stages). Also includes a couple tools 2 Custom Guis. ​Planned additions Tons of machines, I want the mod to be very extensive when it comes to late game power production and overall playability. More tools, The main tools (wrench and hammer) have been implemented, but I have a few more ideas in mind. Power Network. Gotta have cables! No one wants to use a clunky machine run on coal or wood. We need power, and lots of it! Mod integration. This is quite a while down the road but I really want to add mod integration with some of the more popular mods that I really enjoy! Mobs. Depending on how far I want to go into this, I may add mobs that you can actually create by manipulating their genetic makeup. ​ Now I don't profess to be a Molecular Biologist so much of the content in this mod may not have any bearing in this universe, it's really just for fun so don't get too tied up in the inconsistencies! To say I am early in development is a bit of an understatement. This is my first attempt at Minecraft modding with only a basic understanding of java prior to now, but I have huge goals for this mod and I hope you can bare with me as I work my way through it all. So, this is really just a small preview so far. Keep in mind that most textures for items are temporary, I've picked some out purely for the purposes of testing. I'll try to keep updates coming as often as possible as much of my time will be spent working on this mod! For more information on the Atomic Manipulation mod and all it contains please head over to my website and check everything out. It's basically a mini wiki. Feedback on both the mod ideas and the website is extremely appreciated. As I said this is my first go at both with no prior experience so things may be a bit shaky. Anyways thank you all for your time, hopefully you enjoy the idea enough to keep track and watch it grow!

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