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OwnAgePau

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Everything posted by OwnAgePau

  1. Hi there, My biome is working so far, and i'm trying to find my way to generate my dimension without using the base classes BiomeGenBase & BiomeDecorator, so far i got my biome te decorate and to spawn in my custom dimension (which generates like the nether). I would like to have 2 or more biomes to spawn in my custom dimension. How to do that? I am using forge v 7.7.1.611 and Mcp 7.44. I am also having troubles with the use of a customBiomeDecorator. i have tried the following things: - Searched a lot of forums/tutorials about 2 or more biomes to spawn in your dimension, haven't found anything about it so far. - Found a tutorial about a customBiomeDecorator, followed it but didn't still work. (with the normal BiomeDecorator it all worked fine aswell) - I now have placed the "WorldGen.generate();" inside the chunkprovider but if i wan't to use more biomes this wouldn't work well, or is there anyway you can do a biomeid check or something? These are my files: mod_Ores BiomeGenSoulForest ChunkProviderMarona WorldProviderMarona Thanks for reading and thanks for your time. Please help me i'm still trying out different stuff but i would really appreciate your help, even if it is just an idea or a link to a different post. Every bits help!
  2. Hi all, i have a working dimension and portal to it and from my dimension etc etc. no errros. But i keep ending up underground or high above my portal which causes me to die. Anybody know how to fix that? When i teleport from the overworld to the dimension i have no problems i just stand right next to my portal. TeleporterBlock TeleporterSoulForest Thanks for you time!
  3. Oh, i see wether a tree can spawn on a block all depends on the sapplings, and as i don't yet have a custom one i better make one thanks
  4. Oh, i see wether a tree can spawn on a block all depends on the sapplings, and as i don't yet have a custom one i better make one thanks
  5. I have tried fixing this, but still can't find out why? any help perhaps?
  6. I have tried fixing this, but still can't find out why? any help perhaps?
  7. I have fixed trees spawning there, but now they still won't spawn on my custom grass blocks. How can i change that?
  8. I have fixed trees spawning there, but now they still won't spawn on my custom grass blocks. How can i change that?
  9. I am trying to make my custom "nether fortress" just with custom blocks for now, but i get an error on this line: The error:
  10. I am trying to make my custom "nether fortress" just with custom blocks for now, but i get an error on this line: The error:
  11. Hi all, i have generated a custom dimension like the nether, but with custom grass and dirt and some stone types. Also i have set the sky to normal and the light level in my dimension is level 15 in most of the places. But i can't get my trees to spawn there, any help is great! I use forge v7.7.1 and mcp 7.44 WorldGenGrapeTree: ChunkProviderMarona BiomeGenSoulForest Thanks for taking the time to read/help!
  12. Hi all, i have generated a custom dimension like the nether, but with custom grass and dirt and some stone types. Also i have set the sky to normal and the light level in my dimension is level 15 in most of the places. But i can't get my trees to spawn there, any help is great! I use forge v7.7.1 and mcp 7.44 WorldGenGrapeTree: ChunkProviderMarona BiomeGenSoulForest Thanks for taking the time to read/help!
  13. Yay, i fixed one bit, i got grass and dirt now spawning in the "nether-like" generated dimension. Which is really cool, for those having the same issue heres what i did: I added (byte) to every mod.****.blockID , which worked.
  14. Yay, i fixed one bit, i got grass and dirt now spawning in the "nether-like" generated dimension. Which is really cool, for those having the same issue heres what i did: I added (byte) to every mod.****.blockID , which worked.
  15. Why not change it to:
  16. Why not change it to:
  17. Sooo, jeah i am making my own "nether" dimension, it basically generates like the nether but then with grass on top and stone underneath. I have the portal to it working and the chunk + worldproviders also working, no errors. And i have it so that it doesnt keep teleporting back and forth aswell, altough i have only my stone and some ores spawning in my biome. How can i make it so that it actually generates my custom grass on top of the blocks in this nether structure? i also debugged a lot of times to get to understand the whole code a lot more, but i haven't come to the solution yet. Also i would like to know how to make it so that you can create a portal when you lit some blocks on fire. This is my code so far: (if you want me to include more files or other information plz tell) ChunkProviderMarona: WorldProviderMarona: TeleporterSoulForest: TeleportBlockSoulForest: Thanks for taking the time to read/help!
  18. Sooo, jeah i am making my own "nether" dimension, it basically generates like the nether but then with grass on top and stone underneath. I have the portal to it working and the chunk + worldproviders also working, no errors. And i have it so that it doesnt keep teleporting back and forth aswell, altough i have only my stone and some ores spawning in my biome. How can i make it so that it actually generates my custom grass on top of the blocks in this nether structure? i also debugged a lot of times to get to understand the whole code a lot more, but i haven't come to the solution yet. Also i would like to know how to make it so that you can create a portal when you lit some blocks on fire. This is my code so far: (if you want me to include more files or other information plz tell) ChunkProviderMarona: WorldProviderMarona: TeleporterSoulForest: TeleportBlockSoulForest: Thanks for taking the time to read/help!
  19. Well it is not crashing, but when i have it to work "properly" i would have 2 fuels, but i think i can also do the almost same thing when adding a 2e input slot instead, so that you have 1 fuel to craft 2 different items , but do you have any idea how to do such? Jeah i've been looking for the row where it sayd that cause i knew i had to but thanks anyway, i must have looked over it a couple of times. - found it
  20. Well it is not crashing, but when i have it to work "properly" i would have 2 fuels, but i think i can also do the almost same thing when adding a 2e input slot instead, so that you have 1 fuel to craft 2 different items , but do you have any idea how to do such? Jeah i've been looking for the row where it sayd that cause i knew i had to but thanks anyway, i must have looked over it a couple of times. - found it
  21. Hi there,i am making a cool mod and i was trying out this GUI thing, so i got all the files setup and it worked using my custom made GUI, but when i tried adding in a new slot it would crash on opening so i tried some things but i can't get it to work properly, also i haven't really found anyone explaining on how to do such thing. So without the custom slots it worked, well I'm using Forge v7.7.1.611, MCP 7.44 And these are my files: mod_Ores: ContainerGemcutter: SlotGemcutter: TileEntityGemcutter: GuiGemcutter: GemcutterRecipes: So i hope that someone there is willing to help me find out how to do something like that!
  22. Hi there,i am making a cool mod and i was trying out this GUI thing, so i got all the files setup and it worked using my custom made GUI, but when i tried adding in a new slot it would crash on opening so i tried some things but i can't get it to work properly, also i haven't really found anyone explaining on how to do such thing. So without the custom slots it worked, well I'm using Forge v7.7.1.611, MCP 7.44 And these are my files: mod_Ores: ContainerGemcutter: SlotGemcutter: TileEntityGemcutter: GuiGemcutter: GemcutterRecipes: So i hope that someone there is willing to help me find out how to do something like that!
  23. Now i also got a problem with my custom biome while it only adds a couple of vines, which i tested and they worked fine. I've got the following: The error shows a lot of "server" stuff while i dont actually go to the server, so it's kinda strange to me. I have tried looking up others with the same sort of error but i couldnt find a fix for mine, because most of them were server related. All i know is that theres something wrong about my biome generating but i can't seem to figure out why, please respond asap thanks. the error And my BiomeGen classfile added this to the BiomeGenDecorator file Last but not least, my mod_Ores file its really big so i only paste in the important bits above public void() : under public void() : I hope that this is enough for you to understand , i just hope that you know what the error is causing. Oh it also says something about : what to do with that? Thanks, ---SOLVED--- sorry to have bothered the forums, but i figured why it didnt work ---SOLVED--- the fix:
  24. Can someone plz help ? i have tried a couple of different things but my tools work as a tool but they dont break... altough i did set a max uses, why is this?
  25. Uhm when i did basic stuff with modloader i had a working tool set, but now i cant seem to figure out how to get it right. My tools are different but they dont brake. So i just want to ask for a simple answer on this question: "how to add a tool with minecraft forge?" This is what i have now: This is the file for my Pickaxe Then i have this in my mod_**file This is what i have in the EnumToolMaterial
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