Everything posted by benjamin7006
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[1.12][Solved] How to change an item texture based on the amount in the stack
Hi! I'm trying to create a shard for one of my items where you cut it and it gives you it's shard's, I want the texture to change based on the amount in the stack, for example, if the ItemStack limit was 2 then if you held there was only 1 in the stack then the texture would show 1 shard but if there was 2 in the texture would change to show 2 shards. What code do I have to use to make different variants for the same item and how do I get the item to change variants? Edit: Nevermind I figured out how! Here is how I did it In my common proxy, I added public void registerItemVariant(Item item, ItemMeshDefinition meshDefinition, ModelResourceLocation... names) {} and in my client proxy, I added @Override public void registerItemVariantRenderer(Item item, ItemMeshDefinition meshDefinition, ModelResourceLocation... names) { ModelBakery.registerItemVariants(item, names); ModelLoader.setCustomMeshDefinition(item, meshDefinition); } Next, I created a new class called ItemMeshDefinitionHandler and did this public class ItemMeshDefinitionHandler implements ItemMeshDefinition { @Override public ModelResourceLocation getModelLocation(ItemStack stack) { if(stack.getItem() == ItemInit.DIAMOND_SHARD) { if(stack.getCount() == 1) { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_1", "inventory"); } else if (stack.getCount() == 2) { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory"); } else { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory"); } } else if(stack.getItem() == ItemInit.COAL_SHARD) { if(stack.getCount() == 1) { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_1", "inventory"); } else if (stack.getCount() == 2) { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory"); } else { return new ModelResourceLocation(stack.getItem().getRegistryName() + "_2", "inventory"); } } return null; } } Then in a new class named ItemShard and extended my ItemBase class (In my ItemBase class it implements IHasModel) and did this public class ItemShard extends ItemBase { public String name; public ItemShard(String name, CreativeTabs creativeTab) { super(name, creativeTab); this.name = name; setMaxStackSize(8); } @Override public void registerModels() { Main.proxy.registerItemVariantRenderer(this, new ItemMeshDefinitionHandler(), new ModelResourceLocation(Reference.MOD_ID + ":" + name + "_1", "inventory"), new ModelResourceLocation(Reference.MOD_ID + ":" + name + "_2", "inventory")); } } Then finally I added the item to my ItemInit public static final Item DIAMOND_SHARD = new ItemShard("diamond_shard", Main.CreativeTab);
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Minecraft Crashes When Installing Other Mods To Eclipse Project
It works now! Thank You!
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Minecraft Crashes When Installing Other Mods To Eclipse Project
Just run it atm
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Minecraft Crashes When Installing Other Mods To Eclipse Project
Installing It By Going Into Run/Mods
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Minecraft Crashes When Installing Other Mods To Eclipse Project
Please help...
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Minecraft Crashes When Installing Other Mods To Eclipse Project
Sorry, i posted this on my laptop and forgot to send the crash report crash-2019-02-07_18.35.43-client.txt
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Minecraft Crashes When Installing Other Mods To Eclipse Project
Hello! I'm Trying To Install JEI To The Modding Environment But It Crashes As Soon As It Tries To Register, This Happens With Every Mod! Am I Doing Something Wrong? I've Done This Before So I Don't Understand
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[1.12] Recipes Not Working
Ok Thank You, Is There Any Tutorial On This? Like On The Wiki Or The Forums
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[1.12] Recipes Not Working
So Basically I'm Trying To Create A Recipe, I Tried To Create A Recipe Using The Old Method GameRegistry.addRecipe(name, recipe); GameRegistry.addShapedRecipe(name, output, params) GameRegistry.addShapelessRecipe(name, output, params); I Knew That This Was Updated So, I Was Hoping That Forge Has Updated Their API So We Can Create Recipes
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[1.12] Recipes Not Working
Ok, Before You Complain Please Don't Say That The New Update Changed Recipes Because I Know That Of Course BUT I'm Just Wondering If There Has Been A Update Yet To Forge, I Have The Latest Version, But If There Has Been And Update Its Not Working
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