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TricliniumAlegorium

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Everything posted by TricliniumAlegorium

  1. Ill try this, but shouldnt I spawn in the portal like the nether or end portals
  2. I am making a generated structure that spawns in with a portal. The portal uses a fluid to light it. When I spawn in the fluid on the inside of the portals border it doesn't create the portal...it is just fluid. I know it works if you place the fluid by hand. How can I spawn in the fluid on the frame as if I had just placed it (which values/metadata) to create the portal?
  3. I created a fully working dimension, and can go through my portal to my dimension just fine. This is great, except when I have to go back to the overworld. When I head back through my portal, I spawn inside blocks, underground, and with no air... Any help? Anything stand out or any easy fixes?
  4. I made my own portal block and am using that. I also used the same code as the border, I just replaced the name of the block. I got the border the spawn, but the portals wont. Does this have something to do with direction or metadata?
  5. I think I get what you are saying, but I can get everything else to spawn (the border), but can not get the actual portal blocks to spawn (like the purple swirly parts of the nether portal)
  6. I get events, but how would I use them to spawn portal blocks?
  7. I made a working boss, but when It dies I want it to spawn a portal to my custom dimension. My portal is shaped like a nether portal. I made a section of schematic like code that spawns the blocks around the portal blocks and the portal blocks. The outside blocks spawn in when the boss dies, but the portal blocks don't. Any help please?
  8. This would be really helpful for me too
  9. Well, can anybody at least teach me how to do it, or write a tutorial. I don't need the code to copy and paste. I just want to learn, and I bet many other people would benefit as well.
  10. Why am I getting an error: "The method hasMaster() is undefined for the type TileEntity" on if (this.isMaster()) { if (tile.hasMaster()) i++; } else if (!tile.hasMaster()) i++;
  11. Can you post a tutorial on github or something that has a working 3x3x3 multi block with all the needed classes used, and using stone? It would help a lot of us.

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