Hi, I am currently writing a mod that looks for TileEntity that I know are in loaded chunks.(This is done client side) but when I address mc.theWorld.loadedTileEntityList. That tile entity is not in the list. However I know it exists because I can stand on top of it and use world.getTileEntity(player.posx,player.posy-2, player.posz) and It gets returned just fine.
Does anyone know of a way to find all of the TileEntities that are not in the loadedTileEntityList?
I develop in eclipse. So i am very accustomed to using the debug function of eclipse. Now I am devloping a mod, in which I want to see its interactions between other mods. However I cannot just drop those mods in the "mods" folder because they reference things in minecraft that are obsfucated, however the development environment uses a deobsfucated minecraft for ease of development.
Has anyone found a workaround for this? I hate to build each time I wan't to check something. And not being able to debug is killing me!!!
I am looking for the 1.7.2 equivelant of IConnectionHandler.connectionReceived(NetLoginHandler netHandler, INetworkManager manager);
I am not used to the new Event System. And I cannot find a NetworkEvent.
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