I'm not sure if this is a bug or if done or missed something.
I have created a new WorldType, where I have overridden getChunkManager and getChunkGenerator.
I also have 2 biomes types, "Grassland" and "Desert", which are generated using perlin noise. I have used grass blocks for the grassland biome and sand blocks for the desert biome.
But as you can see from the screen shot below, the F3 debug info is displaying a different biome to what the block is, minecraft is also coloring the grass as if it is the desert biome.
WorldType
WorldChunkManager
IChunkProvider
This has been driving me crazy for days now.
Any help would be greatly appreciated.