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Crystal Noir

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Everything posted by Crystal Noir

  1. Thank you for all your replies
  2. This is not my modpack, and there isn't any in 1.7 for now. But it should be better if I could code for 1.7. I'm just make some personal mods for us and for fun. And the map and pack we play are in 1.6.4 :-s May be I should concentrate myself on 1.7 but if I want us to play with my small mod I have to make it compatible.
  3. Don't have choice for now, we play with 1.6.4 modpacks. A bonus question please : In 1.7.X version we don't have to choose an ID but in my mod if I change an item or a block, when compile is minecraft will now that is the same tool upgraded or will it create a new id ?
  4. Thank you for your replay. I understand. But for now, I code for 1.6.4 to make my mod compatible with somes modpack and I try to understand how to choose one in this case. Is there many rules or something special or I have to try myself and change if there is a problem ?
  5. Hello all, I am new in minecraft mod making and I try to follow the wiki's tutorials. But I have a small question regarding ID. I understand that ID's represent an identifier for a block or items. But how do modders choose an ID for their blocks ? I mean, imagine a brand new big modpack with 50+ mod how to be sure that our mod will work with these pack. I don't understand how these ID are managed. Thank you in advance for your help, (Sorry for my english....)
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