Everything posted by RedEnergy
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		[SOLVED][1.7.2] How to fix text color?
		
		I mean, after i wrote GL11.glPushMatrix(); GL11.glColor3f(1, 1, 1); this.fontrenderer.drawString(line, this.posX + 4, this.posY + 4 + (lineCount - startLine) * this.fontrenderer.FONT_HEIGHT, color); GL11.glPopMatrix(); nothing has been changed, color in vanilla version the same.
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		[SOLVED][1.7.2] How to fix text color?
		
		Nothing has been changed, this glitch also exists in vanilla GuiTextField
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		[SOLVED][1.7.2] How to fix text color?
		
		With this method, it is rendered public void drawTextBox(int mouseX, int mouseY) { drawRect(this.posX - 1, this.posY - 1, this.posX + this.width + 1, this.posY + this.height + 1, -6250336); drawRect(this.posX, this.posY, this.posX + this.width, this.posY + this.height, -16777216); int color = 0xFFFFFF; boolean flag = this.isFocused() && this.cursorCounter / 6 % 2 == 0; int startLine = this.getStartLineY(); int maxLine = this.height / this.fontrenderer.FONT_HEIGHT + startLine; List lines = this.getLines(); int charCount = 0; int lineCount = 0; int maxSize = this.width - (this.isScrolling()?14:4); int k2; for(k2 = 0; k2 < lines.size(); ++k2) { String wholeLine = (String)lines.get(k2); String line = ""; char[] xx = wholeLine.toCharArray(); int yy = xx.length; for(int i$ = 0; i$ < yy; ++i$) { char c = xx[i$]; if(this.fontrenderer.getStringWidth(line + c) > maxSize && this.wrapLine) { if(lineCount >= startLine && lineCount < maxLine) { this.fontrenderer.drawString(line, this.posX + 4, this.posY + 4 + (lineCount - startLine) * this.fontrenderer.FONT_HEIGHT, color); } line = ""; ++lineCount; } if(flag && charCount == this.cursorPosition && lineCount >= startLine && lineCount < maxLine && super.canEdit) { int xx1 = this.posX + this.fontrenderer.getStringWidth(line) + 3; int yy1 = this.posY + (lineCount - startLine) * this.fontrenderer.FONT_HEIGHT + 4; if(this.getText().length() == this.cursorPosition) { this.fontrenderer.drawString("_", xx1, yy1, color); } else { this.drawCursorVertical(xx1, yy1, xx1 + 1, yy1 + this.fontrenderer.FONT_HEIGHT); } } ++charCount; line = line + c; } if(lineCount >= startLine && lineCount < maxLine) { this.fontrenderer.drawString(line, this.posX + 4, this.posY + 4 + (lineCount - startLine) * this.fontrenderer.FONT_HEIGHT, color); if(flag && charCount == this.cursorPosition && super.canEdit) { int var20 = this.posX + this.fontrenderer.getStringWidth(line) + 3; yy = this.posY + (lineCount - startLine) * this.fontrenderer.FONT_HEIGHT + 4; if(this.getText().length() == this.cursorPosition) { this.fontrenderer.drawString("_", var20, yy, color); } else { this.drawCursorVertical(var20, yy, var20 + 1, yy + this.fontrenderer.FONT_HEIGHT); } } } ++lineCount; ++charCount; } k2 = Mouse.getDWheel(); if(k2 != 0 && this.isFocused()) { this.addScrollY(k2 < 0?-10:10); } if(Mouse.isButtonDown(0)) { if(this.clickVerticalBar) { if(this.startClick >= 0) { this.addScrollY(this.startClick - (mouseY - this.posY)); } if(this.hoverVerticalScrollBar(mouseX, mouseY)) { this.startClick = mouseY - this.posY; } this.startClick = mouseY - this.posY; } } else { this.clickVerticalBar = false; } this.listHeight = lineCount * this.fontrenderer.FONT_HEIGHT; this.drawVerticalScrollBar(); }
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		[SOLVED][1.7.2] How to fix text color?
		
		Hello everyone, i am need to draw white string in textfield, and i set it text color to 0xFFFFFF, but color now looks grey. Picture below. Need solution. http://i.imgur.com/XfNxbZG.png SOLUTION: If you're using drawDefaultBackground() method in drawScreen() at your gui, you must put it before drawing anything else.
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		[SOLVED] [1.7.2] Sending BufferedImage and String in one network message.
		
		Really thanks you, it works!
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		[SOLVED] [1.7.2] Sending BufferedImage and String in one network message.
		
		Can you provide some example code how to use it in my case?
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		[SOLVED] [1.7.2] Sending BufferedImage and String in one network message.
		
		Hello everyone, i need to sent packet from client to server which contains string and a buffer image, but i dont know how to write string and bufferedimage into ByteBuf at one time. I am using network system from coolAlisa github tutorial. Code, with which i am sending packet Packet class code
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		[1.7.2]Show gui on user first join
		
		I am using forge 10.12.2.1121. Can you provide some examples gui registering?
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		[1.7.2]Show gui on user first join
		
		It's not a problem, my method MethodManager.onFirstJoin() executing correct because i can see "MethodManager.onFirstJoin executed" message (I using it like debug message ), my problem is that it doesnt displays gui
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		[1.7.2]Show gui on user first join
		
		Hello, i need to show player gui on him first join. I tried to catch PlayerLoggedInEvent and if there is not flag, which show if player already have been playing on this server, show player gui using Minecraft.displayGuiScreen() method, but this method dose nothing, please help, all sources below. Classes: Class which catches PlayerLoggedInEvent, Class which performing action (display gui) , Gui class Please help!
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		Interaction with player in radius X
		
		Hello everybody, i need to player music for everyone in radius X (let it be 100) from my block. My code you can see below, it works, but cause such a lot of lags that client just stops running.
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		[1.7.2] [SOLVED]Problem with giving items on first join
		
		Really thanks
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		[1.7.2] [SOLVED]Problem with giving items on first join
		
		Hello everyone. I need to give player items on their first join. I am using event (code below) @SubscribeEvent public void firstJoin(PlayerLoggedInEvent event) { EntityPlayer player = event.player; NBTTagCompound entityData = player.getEntityData(); if(entityData.getBoolean("firstJoin")) { entityData.setBoolean("firstJoin", false); player.inventory.addItemStackToInventory(new ItemStack(Items.compass)); } } but it's do nothing. Where did I go wrong? P.S. Sorry for my bad english. Its not my native language.
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		[1.7.2][FORGE]Change the source code of the game
		
		Thanks for the tip, I'll try
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		[1.7.2][FORGE]Change the source code of the game
		
		I need to change the functional of buttons and add 1 more, also need to change the positions of buttons and add displays the number of players to the main menu
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		[1.7.2][FORGE]Change the source code of the game
		
		Yes, i never have been working with coremods. I need to change vanilla code because i am writing mod for my own minecraft project.
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		Move Blocks
		
		Try to destroy block and place another in another place
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		[1.7.2][FORGE]Change the source code of the game
		
		Could you provide me an example please?
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		[1.7.2][FORGE]Change the source code of the game
		
		I already tried to take the source code GuiMainMenu from mcp903, and put it in "\src\main\java\net\minecraft\client\gui", when i change it and use eclipse to start the game - everything works. But then i build my mod and put archive into \mods\ - nothing happens. I dont know how to inject my files into 1.7.2.jar like OptiFine does it.
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		[1.7.2][FORGE]Change the source code of the game
		
		Hello everybody. I need to change main menu and the zombie class in the default code. I searched a lot for tutorials of this kind, but didnt find anything. May be you can help or provide me an example code? P.S. English is not my native language, so, please be patient with errors
 
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