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ephys

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  1. I have the same issue where the data I send from the server to the client about an entity cannot be used at that time because the entity has not loaded yet on the client My solution was to store the message until the entity actually loaded, and to process the message during the EntityJoinWorldEvent event Hopefully that was the right way to do it You can find an example implementation here https://github.com/Ephys/mc-who-let-the-dogs-out/blob/5d38102cefde1648809db9006708b5d8d1487be2/src/main/java/be/ephys/wltdo/NewSkinMessageHandler.java
  2. Had the same problem, fixed it by adding a --uuid argument and turning off online-mode on the server
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