Everything posted by LEGOlord208
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[CLOSED] [UNSOLVED] [1.8] Item issues everywhere :/
I made it to a Proxy, but it's still the exact same problem: "There is 1 missing blocks and items in this save. bla bla bla... Backup... bla bla... Missing Blocks/Items:" EDIT: Sorry, I forgot to call the proxy. My bad. Now it's actually as in the beginning: No texture found for the item And no errors in the console...
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[CLOSED] [UNSOLVED] [1.8] Item issues everywhere :/
Maybe, but this mod is supposed to be quick. So all the models and that is going to be Proxy-fyed? I've never heard of that in any other tutorial...
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[CLOSED] [UNSOLVED] [1.8] Item issues everywhere :/
So I've started on a private mod to my friends, and I get errors about items EVERYWHERE apokitfphmbjxkcfplnböfmjkhb Sorry for that. Anyways, First I got a lot of "Item model not found". I fixed that by making an Item.json and a lot of stuff. Finally I could go to this next step. But now I got File Not Found errors. I fixed that via adding a fix to the JSON file. But then: I get this error " Unidentified item: (modid):item.(itemid), id 4096 " Let's just say this: Sometimes the behind the scenes Minecraft updates sucks.aöpomgbrjdjböodtmk,äö Ok sorry, I just got really upset So my question to you is: Do you know how to fix the error? PS: This is my code (some things are replaced, but yeah, nothing important. Only mod details.) @EventHandler public void init(FMLInitializationEvent event){ Item item = (Item) new item(); registerItem(item, event); } public void registerItem(Item item, FMLInitializationEvent event){ if(event.getSide() == Side.CLIENT) Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(MODID + item.getUnlocalizedName().substring(5), "inventory")); GameRegistry.registerItem(item, item.getUnlocalizedName().substring(5)); System.out.println(item.getUnlocalizedName().substring(5)); }
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[1.8] Modelling: moving a 1x1 square
I have problem by a techne model. I forgot to move a pixel after updating some stuff, and now I don't want to create a new Techne file and such. I tried changing the addBox(f,f,f,d,d,d), but changing one of those doubles would just cause a strech. So I wonder how to move that thing. Thanks var = new ModelRenderer(this, 0, 0); var.addBox(0F, 0F, 0F, 1, 1, 1); var.setRotationPoint(0F, 17F, 1F); var.setTextureSize(64, 32); var.mirror = true;
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[1.8] Minecraft assets folders
Apperently the way I thought TheGreyGhost ment was not a fix. But I fixed it myself. I just needed to have all lowercase *facepalm*
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[1.8] Minecraft assets folders
Thank you.I did assets-MODID-Folders where - is a new folder, instead of assets/MODID-Folders. Thank you
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[1.8] Minecraft assets folders
Ok. I will, in like afternoon Swedish time. Fist it's school and everything
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[1.8] Minecraft assets folders
I always get errors about pathfinding whereever I put it. well, then can you show us those errors you're getting? Well I am not on eclipse right now, but you can get the same errors by spelling wrong in the input to blocks or entities or something. Yes, I've checked if I spelled wong. No, this is not the only mod this have happend on.
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[1.8] Minecraft assets folders
I always get errors about pathfinding whereever I put it.
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[1.8] Minecraft assets folders
Sorry for annoying you so many times. I am just not getting the assets folders to work. Where should I put them for 1.8. Thanks very much
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[1.8] RenderManager? What i that and what should I fill it in with?
Thank you. I'll fix it soon
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[1.8] RenderManager? What i that and what should I fill it in with?
No. When overriding RenderLiving
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[1.8] RenderManager? What i that and what should I fill it in with?
I am trying to register my entity in my proxy, and I don't know what to fill "RenderManager" with. It looks like it's new to 1.8. Thanks
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[1.8] § symbol replacement
So far so good. When I see that it works when exporting the mod, I'll give you some "Thank you" stuff.
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[1.8] § symbol replacement
But if you read above, I said it actually changed ?!?!??!¿ to just ?. Gradle is for sure doing it's job
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[1.8] § symbol replacement
That explains everything. If eclipse is not in UTF-8. The line I added to build.gradle was exactly from the same link as you sent me.
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[1.8] § symbol replacement
The line I added to huild.gradle made it UTF-8. I think eclipse is UTF-8 too. Because it only messes up when exporting.
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[1.8] § symbol replacement
Sorry for having a little short post, but I accenently removed all I had typed, so now I am shorting this down: Hello Again. Today I have problem with the § symbol in gradle. It was replaced with a wied ?!?!? on export. This have happend earlier, so I did as then: Adding a line to build.gradle . Now § is only replaced with ?. Now I need the right symbol to replace the § symbol with so it fixed. Now the question is: What is that symbol? My first time I had this error I replaced the symbols (Å Ä and Ö) with characers from the sv_SE.lang . Thanks
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[1.8] Get world name
Fixed it with .getSaveHandler().getWorldDirectoryName() Thanks anyways
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[1.8] Get world name
Apperently it was not fixed, because getWorldName gave me the world name, but I actually wanted the name that showed under, so 2 world's never would have the exact same name. Like , and I would want the New World-. Sorry for being unclear.
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[1.8] Get world name
Thank you, everyone The name of the save file is actually exactly what I want. Thank you both very very much
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[1.8] Get world name
How do I get a world's name? I used getProviderName(), and it worked, but with a lot of bugs. Then I relized that getProviderName gave me like "Drops:0 ...", and other information about the world, and that's absolutley not what I want. Any help is appreciated. Thanks
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MinecraftForge Events for 1.8?
Thank every one of you for all your help
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MinecraftForge Events for 1.8?
Nope, I started today, and the most things are as usual, so I shouldn't have any errors... Or maybe one liiiiiitle. Ok, fine! Two errors LEL thank you very much for all your help
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MinecraftForge Events for 1.8?
Wait what! No, no, no!!!!! Basicly I went to minecraft forge and got to the right page. Then I exited chrome. A bit later I got back to chrome and searched for "Minecraft forge 1.8" and clicked on a link to files.minecraftforge.net/fml/1.8 does that mean I got FML, and I must re-install everything?
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