Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

LEGOlord208

Forge Modder
  • Joined

  • Last visited

Everything posted by LEGOlord208

  1. I made it to a Proxy, but it's still the exact same problem: "There is 1 missing blocks and items in this save. bla bla bla... Backup... bla bla... Missing Blocks/Items:" EDIT: Sorry, I forgot to call the proxy. My bad. Now it's actually as in the beginning: No texture found for the item And no errors in the console...
  2. Maybe, but this mod is supposed to be quick. So all the models and that is going to be Proxy-fyed? I've never heard of that in any other tutorial...
  3. So I've started on a private mod to my friends, and I get errors about items EVERYWHERE apokitfphmbjxkcfplnböfmjkhb Sorry for that. Anyways, First I got a lot of "Item model not found". I fixed that by making an Item.json and a lot of stuff. Finally I could go to this next step. But now I got File Not Found errors. I fixed that via adding a fix to the JSON file. But then: I get this error " Unidentified item: (modid):item.(itemid), id 4096 " Let's just say this: Sometimes the behind the scenes Minecraft updates sucks.aöpomgbrjdjböodtmk,äö Ok sorry, I just got really upset So my question to you is: Do you know how to fix the error? PS: This is my code (some things are replaced, but yeah, nothing important. Only mod details.) @EventHandler public void init(FMLInitializationEvent event){ Item item = (Item) new item(); registerItem(item, event); } public void registerItem(Item item, FMLInitializationEvent event){ if(event.getSide() == Side.CLIENT) Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(MODID + item.getUnlocalizedName().substring(5), "inventory")); GameRegistry.registerItem(item, item.getUnlocalizedName().substring(5)); System.out.println(item.getUnlocalizedName().substring(5)); }
  4. I have problem by a techne model. I forgot to move a pixel after updating some stuff, and now I don't want to create a new Techne file and such. I tried changing the addBox(f,f,f,d,d,d), but changing one of those doubles would just cause a strech. So I wonder how to move that thing. Thanks var = new ModelRenderer(this, 0, 0); var.addBox(0F, 0F, 0F, 1, 1, 1); var.setRotationPoint(0F, 17F, 1F); var.setTextureSize(64, 32); var.mirror = true;
  5. Apperently the way I thought TheGreyGhost ment was not a fix. But I fixed it myself. I just needed to have all lowercase *facepalm*
  6. Thank you.I did assets-MODID-Folders where - is a new folder, instead of assets/MODID-Folders. Thank you
  7. Ok. I will, in like afternoon Swedish time. Fist it's school and everything
  8. I always get errors about pathfinding whereever I put it. well, then can you show us those errors you're getting? Well I am not on eclipse right now, but you can get the same errors by spelling wrong in the input to blocks or entities or something. Yes, I've checked if I spelled wong. No, this is not the only mod this have happend on.
  9. I always get errors about pathfinding whereever I put it.
  10. Sorry for annoying you so many times. I am just not getting the assets folders to work. Where should I put them for 1.8. Thanks very much
  11. I am trying to register my entity in my proxy, and I don't know what to fill "RenderManager" with. It looks like it's new to 1.8. Thanks
  12. So far so good. When I see that it works when exporting the mod, I'll give you some "Thank you" stuff.
  13. But if you read above, I said it actually changed ?!?!??!¿ to just ?. Gradle is for sure doing it's job
  14. That explains everything. If eclipse is not in UTF-8. The line I added to build.gradle was exactly from the same link as you sent me.
  15. The line I added to huild.gradle made it UTF-8. I think eclipse is UTF-8 too. Because it only messes up when exporting.
  16. Sorry for having a little short post, but I accenently removed all I had typed, so now I am shorting this down: Hello Again. Today I have problem with the § symbol in gradle. It was replaced with a wied ?!?!? on export. This have happend earlier, so I did as then: Adding a line to build.gradle . Now § is only replaced with ?. Now I need the right symbol to replace the § symbol with so it fixed. Now the question is: What is that symbol? My first time I had this error I replaced the symbols (Å Ä and Ö) with characers from the sv_SE.lang . Thanks
  17. Fixed it with .getSaveHandler().getWorldDirectoryName() Thanks anyways
  18. Apperently it was not fixed, because getWorldName gave me the world name, but I actually wanted the name that showed under, so 2 world's never would have the exact same name. Like , and I would want the New World-. Sorry for being unclear.
  19. Thank you, everyone The name of the save file is actually exactly what I want. Thank you both very very much
  20. How do I get a world's name? I used getProviderName(), and it worked, but with a lot of bugs. Then I relized that getProviderName gave me like "Drops:0 ...", and other information about the world, and that's absolutley not what I want. Any help is appreciated. Thanks
  21. Thank every one of you for all your help
  22. Nope, I started today, and the most things are as usual, so I shouldn't have any errors... Or maybe one liiiiiitle. Ok, fine! Two errors LEL thank you very much for all your help
  23. Wait what! No, no, no!!!!! Basicly I went to minecraft forge and got to the right page. Then I exited chrome. A bit later I got back to chrome and searched for "Minecraft forge 1.8" and clicked on a link to files.minecraftforge.net/fml/1.8 does that mean I got FML, and I must re-install everything?

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.