I'm not trying to make the server pass the data. I need to capture all chat messages sent that start with a ~ and pass it on to my own servers. I know how to do that, except for capturing the message.
Ok. What I have is a mod listening on the "ServerChatEvent." When I prefix a message with a ~, it should just repeat the message back to me. On singleplayer, this works fine. However, on multiplayer, it does absolutely nothing.
EDIT: By "on multiplayer," I mean when connecting to a multiplayer server.
Hello,
As the title says, I'm trying to make my mod load on a multiplayer server, however I can't find any switch/option/modding thingy to make this happen.
My mod currently just sends a message to the player with the "ServerChat" event, to see if I'm doing it right. It works in a singleplayer world, but no on a multiplayer world.
For my friends, I'm making a mod installer since they have no clue how to do it.
But when I run minecraft, it crashes saying I'm using an incorrect version for this version of forge.
I've checked my JSON file multiple timer for changes from 804 to 828, only difference is the order.
I'm using forge 828 and Minecraft 1.6.2
If it matters, 804 appears to work, but I can't use it since I'm including BuildCraft which requires 807 (which doesn't show up in files.minecraftforge.net)
Stacktrace:
Forge Log:
Hello, I'm making a mod that gives each biome a temperature. The further north you, the temperature goes down, and the further south you go, the temp goes up. But, I'm finding a problem: there is no easy way to change biomes when they generate. I looked at BiomeEvent, but it didn't have anything useful.
Is there a simple way to do this or do I need to do base-class edits?
Thanks.
okay.
So I tried this.
Backup minecraft.jar
Force update
Drag bin file into jars file
run install.cmd
the exact same error happenned, with the exact some log.
Modified jar how?