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phyre

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  1. Thank you for the response. I'm a bit closer, - I added this to my code: And it did change slightly. The leaves should show as red, blue, and silver for the three different trees. They show up as red, green, and red respectively. Did I add the override correctly?
  2. My apologies, I didn't think it was necessary because I was asking more of a broad question, but here goes: My leaf class: http://pastebin.com/Qnt7D66m One of the tree classes: http://pastebin.com/xPXPN6Td I'm not sure if you would need anything else.
  3. Hello, I'm new to forge modding. I've been dabbling around a bit, and I've made some custom trees that generate beautifully. However, the one snag that I keep running into, is that the leaves are not the colors I made in the textures. I've done some researching, and I'm assuming that the reason the colors aren't changing to what I want is because of the vanilla coding that uses the gray toned textures and colorizes the leaves with the ColorizerFoilage class? ( I may be totally off, but this is what I read so far). Is there a way for me to have my trees ignore that and instead use the textures I have already made? If anyone could kindly point me in the right direction, I would greatly appreciate it. Thank you so much for your time. Edit: I'm dabbling around with 1.7.2, - I'm sure that makes a difference
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