I know i have to implement IWorldGenerator, but that gives me this error:
IWorldGenerator is not abstract and does not override abstract method generate
this because i don't have to generate anything.
Sorry for multipost, but i don't understand why this thing doesn't work.
If the item is right clicked in plains, it will give you a lighting.
This is my code:
Hello, i made an item that if you right click it a mob spawns.
I would like to spawn different mobs for each biome (example: plains=cow desert=creeper...)
What i should do? Thanks