I'm not sure if you properly understand the issue. I have the EntityPlayer, but the problem I am having is doing a rayTrace BEFORE the BlockBreak event, inside of the event call. In other words, when the event is called and the block is broken, I then need to get what side of the block the Player was looking at BEFORE the break was called. Right now, the rayTrace is being called AFTER the block is broken, so the trace is pointing me towards a block that was behind the block that was just broken.
I hope that cleared up any confusion and I appreciate the response