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snidgert

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  1. Thanks for all the help got it figured out now
  2. To make it so that each item damage value does a different thing, and sneaking in general
  3. The only problem I'm having with this is, that i can't find a method that works so when the player is sneaking the item damage changes
  4. I'll try to see if it works for me and if it works my life will be so much easier, thank you
  5. Hey every one I'm currently working on my custom Harry Potter mod and I'm trying to change my spell system, what I'm trying to do and need help with is making a method/function in an item that every time a statement is true it adds +1 to an int, the int will then be used in the onItemRightClick to determine which spell is selected. Also if when the int hit like for example 40 it would start from 0 again Any help is appreciated
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