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brady131313

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Everything posted by brady131313

  1. so basically find the scale like i did with the progress bar and use that to increment the height of the fluid?
  2. Ive tried playing around with the buildcraft source and how they draw the fluid in the combustion engine, however the fluid just never shows up. Since im looking for a little rectangle that fills up with the current fluid instead of just a string of numbers. And whats the difference between drawGuiContainerForegroundLayer, and drawGuiContainerBackgroundLayer.
  3. Im in the progress of making a mod, but one of my machines requires a input of steam, I already have an internal tank and can get the current amount with a simple log, however I would like to see the current amount of fluid in the gui, similar to Thermal Expansion crucible. Here is my gui for the machine package com.brady131313.steamreborn.client.gui.machines; import com.brady131313.steamreborn.inventory.ContainerAlloyCompressor; import com.brady131313.steamreborn.reference.Names; import com.brady131313.steamreborn.reference.Textures; import com.brady131313.steamreborn.tileentity.TileEntityAlloyCompressor; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.StatCollector; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class GuiAlloyCompressor extends GuiContainer { private TileEntityAlloyCompressor tileEntityAlloyCompressor; public GuiAlloyCompressor(InventoryPlayer inventoryPlayer, TileEntityAlloyCompressor tileEntityAlloyCompressor) { super(new ContainerAlloyCompressor(inventoryPlayer, tileEntityAlloyCompressor)); this.tileEntityAlloyCompressor = tileEntityAlloyCompressor; xSize = 176; ySize = 187; } @Override protected void drawGuiContainerForegroundLayer(int x, int y) { String containerName = StatCollector.translateToLocal(tileEntityAlloyCompressor.getInventoryName()); fontRendererObj.drawString(containerName, xSize / 2 - fontRendererObj.getStringWidth(containerName) / 2, 6, 4210752); fontRendererObj.drawString(StatCollector.translateToLocal(Names.Containers.VANNILLA_INVENTORY), 8, ySize - 96 + 2, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(float var1, int var2, int var3) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); TileEntityAlloyCompressor entity = new TileEntityAlloyCompressor(); this.mc.getTextureManager().bindTexture(Textures.Gui.ALLOY_COMPRESSOR); int xStart = (width - xSize) / 2; int yStart = (height - ySize) / 2; this.drawTexturedModalRect(xStart, yStart, 0, 0, xSize, ySize); int scaleAdjustment; int steamAdjustment; if (this.tileEntityAlloyCompressor.getState() == 1) { scaleAdjustment = this.tileEntityAlloyCompressor.getBurnTimeRemainingScaled(12); this.drawTexturedModalRect(xStart + 45, yStart + 36 + 34 - scaleAdjustment, 176, 12 - scaleAdjustment, 14, scaleAdjustment + 2); } scaleAdjustment = this.tileEntityAlloyCompressor.getCookProgressScaled(36); this.drawTexturedModalRect(xStart + 63 , yStart + 32, 176, 34, scaleAdjustment + 1, 30); } }

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