Hi again, I've tried to search for the damage returning armor and I think I've got something pretty close but I can't find how to do the part where it returns the damages
@Subscribe
public void onArmorTickUpdate(World world, EntityPlayer player, ItemStack itemStack)
{
if (player.getCurrentArmor(4) != null && player.getCurrentArmor(3) != null && player.getCurrentArmor(2) != null && player.getCurrentArmor(1) != null) {
ItemStack helmet = player.getCurrentArmor(4);
ItemStack plate = player.getCurrentArmor(3);
ItemStack legs = player.getCurrentArmor(2);
ItemStack boots = player.getCurrentArmor(1);
if (helmet.getItem() == MainArMORE.StoneHelmet && plate.getItem() == MainArMORE.StoneChestplate && legs.getItem() == MainArMORE.StoneLeggings && boots.getItem() == MainArMORE.StoneBoots)
{
}
}
Yeah im kind of noobish with codes